The Next North American Route

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Re: The Next North American Route

Unread postby donjgatlin » Sun Jun 09, 2013 1:08 pm

Noel wrote:!**off-top**!

*!!thnx!!*

No one is off-topic. Chill.
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Re: The Next North American Route

Unread postby buzz456 » Sun Jun 09, 2013 1:54 pm

Blue Light wrote:If your looking for a version of the Tehachapi Pass.
Train-Sim.com: tehachapipass.zip


It's not for RW.
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Re: The Next North American Route

Unread postby Shortliner » Sun Jun 09, 2013 2:57 pm

How about a Shortline route? I'd love to see Aberdeen Carolina & Western Railway Company in RailWorks. Of course the problem is that RW's AI Dispatch can't really handle dark territory. :(
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Re: The Next North American Route

Unread postby Noel » Sun Jun 09, 2013 9:11 pm

@Papa

!**duh*!!
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Re: The Next North American Route

Unread postby 1225fan5358 » Sun Jun 09, 2013 10:20 pm

Last I knew That route didn't work?
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Re: The Next North American Route

Unread postby BlueLight » Sun Jun 09, 2013 10:33 pm

Works on my machine.
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Re: The Next North American Route

Unread postby PapaXpress » Sun Jun 09, 2013 10:38 pm

Interesting....
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Re: The Next North American Route

Unread postby buzz456 » Mon Jun 10, 2013 7:57 am

Shortliner wrote:How about a Shortline route? I'd love to see Aberdeen Carolina & Western Railway Company in RailWorks. Of course the problem is that RW's AI Dispatch can't really handle dark territory. :(


I'm not sure not being a route builder but I thought you could just bury the signals so the game doesn't know it has a dark zone.
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Re: The Next North American Route

Unread postby buzz456 » Mon Jun 10, 2013 8:14 am

Noel wrote:@Papa

!**duh*!!


I stand corrected and it loads just fine here also.
tech.jpg
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Re: The Next North American Route

Unread postby Shortliner » Mon Jun 10, 2013 8:18 am

buzz456 wrote:
Shortliner wrote:How about a Shortline route? I'd love to see Aberdeen Carolina & Western Railway Company in RailWorks. Of course the problem is that RW's AI Dispatch can't really handle dark territory. :(


I'm not sure not being a route builder but I thought you could just bury the signals so the game doesn't know it has a dark zone.


Yea, but the player would need to see the signal in order to know if the block ahead is clear, or if they need to slow down or come to a stop.
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Re: The Next North American Route

Unread postby buzz456 » Mon Jun 10, 2013 8:36 am

.[/quote]

Yea, but the player would need to see the signal in order to know if the block ahead is clear, or if they need to slow down or come to a stop.[/quote]

I didn't say it would go smoothly I was just referring to how to get AI trains to run in a dark zone. You could always look in the two D picture to see what's coming at you. Anyway we are off topic.

Back on. We can talk about this in scenarios huh?
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Re: The Next North American Route

Unread postby Haystack » Mon Jun 10, 2013 1:33 pm

I saw they posted a CP pic on Facebook. Maybe its a clue.
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Re: The Next North American Route

Unread postby 1225fan5358 » Mon Jun 10, 2013 1:55 pm

Fear Before wrote:I saw they posted a CP pic on Facebook. Maybe its a clue.

Hmm, but all the NS stuff in progress! !!det!!
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Re: The Next North American Route

Unread postby Haystack » Mon Jun 10, 2013 10:57 pm

1225fan5358 wrote:
Fear Before wrote:I saw they posted a CP pic on Facebook. Maybe its a clue.

Hmm, but all the NS stuff in progress! !!det!!


Hoping its NS. Who likes Canada anyways !*roll-laugh*!
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Re: The Next North American Route

Unread postby buzz456 » Mon Jun 10, 2013 11:11 pm

"Hoping its NS. Who likes Canada anyways?"
Canadians?
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