Feather River Canyon Announced

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Re: Feather River Canyon Announced

Unread postby slick204 » Mon Jan 11, 2016 1:52 pm

_o_OOOO_oo-Kanawha wrote:The ALCo S2 could also be repainted.


There's already a WP repaint in the original S2 package!
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Re: Feather River Canyon Announced

Unread postby imnew » Mon Jan 11, 2016 2:07 pm

dejoh wrote:This route was truly a ground breaker in MSTS brought to us by 3D Trains. I spent many hours from one end to the other. I can only imagine how good it will look in the stunning colors and depth created by DTG. I recall the working wash racks for the Zepher passenger cars. Looking forward to this.
MSTS was the only sim in town at the time. Thank God we have RailWorks.

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sp yard1.jpg


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Re: Feather River Canyon Announced

Unread postby ex-railwayman » Mon Jan 11, 2016 2:12 pm

dejoh wrote:This route was truly a ground breaker in MSTS brought to us by 3D Trains. I spent many hours from one end to the other. I can only imagine how good it will look in the stunning colors and depth created by DTG.


Yeah, I had the Trainz version from way back in 2003, it was the whole route and took hours to complete. This looks another excellent location choice for DTG to get their teeth into, I have noted that the route is from Oroville to Quincy Junction, but, there isn't much showing at Quincy Junction looking on Google Street View, is there a small station there, or, something?

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Re: Feather River Canyon Announced

Unread postby Chacal » Mon Jan 11, 2016 2:36 pm

Who is doing this one?
Over the hill and gathering speed
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Re: Feather River Canyon Announced

Unread postby BNSFdude » Mon Jan 11, 2016 2:55 pm

Dovetail is.
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Re: Feather River Canyon Announced

Unread postby BKRR605 » Mon Jan 11, 2016 3:53 pm

Does this give us permission to run up and down it like nuts with the WP heritage unit? *!greengrin!*
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Re: Feather River Canyon Announced

Unread postby buzz456 » Mon Jan 11, 2016 4:31 pm

BKRR605 wrote:Does this give us permission to run up and down it like nuts with the WP heritage unit? *!greengrin!*

If that !*roll-laugh*! !*roll-laugh*! floats your boat.
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Re: Feather River Canyon Announced

Unread postby BKRR605 » Mon Jan 11, 2016 4:55 pm

OK !*roll-laugh*!
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Re: Feather River Canyon Announced

Unread postby OpenRailer90 » Mon Jan 11, 2016 6:26 pm

buzz456 wrote:
BKRR605 wrote:Does this give us permission to run up and down it like nuts with the WP heritage unit? *!greengrin!*

If that !*roll-laugh*! !*roll-laugh*! floats your boat.

Basically all the UP equipment from the Sherman Hill route and other packs would look at home on this route.
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Re: Feather River Canyon Announced

Unread postby Rbsanford » Mon Jan 11, 2016 9:24 pm

_o_OOOO_oo-Kanawha wrote:On the other hand, Marc from 3DTrains now...is already working slowly but steadily on...Tehachapi Pass for TS2016.


Not to get off-topic, but really? It just keeps getting better! !*cheers*!
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Re: Feather River Canyon Announced

Unread postby ozinoz » Tue Jan 12, 2016 12:15 am

It certainly does look good, but as somebody posted else where, it is a long single line operation that doesnt end in a logical location - Portola should have been the end point and there is not a steam loco in sight *!sad!*

I am more looking forward to the finalisation fo the vNHRR and Wayne's re-worked RWA for my steam fix.

It is going to be interesting to see what routes of interest and consequence are left for inclusion in the much revered Unreal version possibly next year.

!*cheers*!
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Re: Feather River Canyon Announced

Unread postby BoostedFridge » Tue Jan 12, 2016 1:24 am

I'm quite pleased with the route being set in the '70s. It would have been easy for them to just set it in the contemporary UP era, and reuse existing rolling stock.
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Re: Feather River Canyon Announced

Unread postby buzz456 » Tue Jan 12, 2016 8:44 am

ozinoz wrote:It certainly does look good, but as somebody posted else where, it is a long single line operation that doesnt end in a logical location - Portola should have been the end point and there is not a steam loco in sight *!sad!*

I am more looking forward to the finalisation fo the vNHRR and Wayne's re-worked RWA for my steam fix.

It is going to be interesting to see what routes of interest and consequence are left for inclusion in the much revered Unreal version possibly next year.

!*cheers*!


I was waiting for the first negative comment to come out. Congratulations on winning the complaint award before the thing even comes out. !*not-ok*!
!!**sorry**!!
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Re: Feather River Canyon Announced

Unread postby GSkid » Tue Jan 12, 2016 9:04 am

It looks good, but this version is a bit on the short side for this particular route. I'll wait and see if I'll bite on this one.
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Re: Feather River Canyon Announced

Unread postby _o_OOOO_oo-Kanawha » Tue Jan 12, 2016 10:48 am

GSkid wrote:It looks good, but this version is a bit on the short side for this particular route. I'll wait and see if I'll bite on this one.


I agree. Portola - Oroville is the complete subdivision. If DTG cuts the route short, and compromises on rolling stock quality and quantity I will not buy it at full price.
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