_o_OOOO_oo-Kanawha wrote:The ALCo S2 could also be repainted.
There's already a WP repaint in the original S2 package!
_o_OOOO_oo-Kanawha wrote:The ALCo S2 could also be repainted.
dejoh wrote:This route was truly a ground breaker in MSTS brought to us by 3D Trains. I spent many hours from one end to the other. I can only imagine how good it will look in the stunning colors and depth created by DTG. I recall the working wash racks for the Zepher passenger cars. Looking forward to this.
MSTS was the only sim in town at the time. Thank God we have RailWorks.
dejoh wrote:This route was truly a ground breaker in MSTS brought to us by 3D Trains. I spent many hours from one end to the other. I can only imagine how good it will look in the stunning colors and depth created by DTG.




BKRR605 wrote:Does this give us permission to run up and down it like nuts with the WP heritage unit?
floats your boat.
buzz456 wrote:BKRR605 wrote:Does this give us permission to run up and down it like nuts with the WP heritage unit?
If that![]()
floats your boat.
_o_OOOO_oo-Kanawha wrote:On the other hand, Marc from 3DTrains now...is already working slowly but steadily on...Tehachapi Pass for TS2016.


ozinoz wrote:It certainly does look good, but as somebody posted else where, it is a long single line operation that doesnt end in a logical location - Portola should have been the end point and there is not a steam loco in sight![]()
I am more looking forward to the finalisation fo the vNHRR and Wayne's re-worked RWA for my steam fix.
It is going to be interesting to see what routes of interest and consequence are left for inclusion in the much revered Unreal version possibly next year.


GSkid wrote:It looks good, but this version is a bit on the short side for this particular route. I'll wait and see if I'll bite on this one.
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