Seems I did lose the C&O Allegheny, but that was gone with TS2013. Was hoping Saint Gremlin would put it back.


hertsbob wrote:Just to let you know I believe Vern's Raquette Lake route should now be available from the Workshop.
mrennie wrote:BNSFdude wrote:No clue. Once they show me, I'll post up a tutorial here.
I'll see if they can show it to me ... I'd like to add it to my models.
BNSF650 wrote:So do you just copy that and add it to the locos?
g_nash wrote:BNSF650 wrote:So do you just copy that and add it to the locos?
Sure, if you want to see things crash and burn go right ahead, otherwise I'd suggest you just take a read of the .fx out of interest, it's always neat to see what the shaders do.
If you'd like to load up the blueprint editor there's a headlightflare component in the headlightblueprint that looks like fun.

eyein12 wrote: also do where do we put the .dlu files for newer version of max
BNSF650 wrote:Yea i dont want that just trying to figure out how to get all my units to have it like the SP ones do.
g_nash wrote:eyein12 wrote: also do where do we put the .dlu files for newer version of max
For Max 2014 [ the only one I'm using now ] just copy the RWMaxPlugin2014_x64.dlu into your plugins folder, load Max and you'll find a new button on the menubar,, use this to set the path to your RW install [ works for network paths ]. You'll also be using .dds format for your textures from now on if you choose to use the new plugin.
I've exported terrain and track from RW using the new feature [ reminder - on import into Max , the .obj files retain their height info ] ,, neat stuff to be able to get a perfect fit for a bridge.
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