PapaXpress wrote:With my route I had to start logmate and low and behold I found errors I had made in my route. It seems that TS2014 is a bit more strict when it comes to say a bad route marker blueprint... I mean who needs a route marker? Especially one that I made?
_o_OOOO_oo-Kanawha wrote:A tip I got fron UKTS is to clear your asset and route folders of all junk caused by unfinished or borked hacking attempts, etc. No GeoPcDx.xml files etc should be left, only the regular .bin, .xml, .GeoPcDx etc, so at no to confuse the blueprint loader/cache.
hertsbob wrote:Just to let you know I believe Vern's Raquette Lake route should now be available from the Workshop.
buzz456 wrote:hertsbob wrote:Just to let you know I believe Vern's Raquette Lake route should now be available from the Workshop.
Where is that located in the real world?
Please.
latimers wrote: A lot of stuff has been removed and presumably moved elsewhere. If a route needs what used to be in there (and a lot of other folders in Assets\Kuju\RailSimulatorUS) it's going to have problems. Obviously RSC knows where they moved them and adjusted the DLC to look in the new location but, as usual, they're not telling.
Chacal wrote:latimers wrote: A lot of stuff has been removed and presumably moved elsewhere. If a route needs what used to be in there (and a lot of other folders in Assets\Kuju\RailSimulatorUS) it's going to have problems. Obviously RSC knows where they moved them and adjusted the DLC to look in the new location but, as usual, they're not telling.
It depends on whether the assets were moved out of the old provider folder or just put into a new package file inside it.
In this latest case, the game should find the assets, whereas external programs such as RW-Tools will not.
Return to DTG DLC Development & WIP
Users browsing this forum: No registered users and 1 guest