Peninsula Corridor: San Francisco – Gilroy route

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Re: Peninsula Corridor: San Francisco – Gilroy route

Unread postby JohnS » Wed Dec 27, 2017 5:08 pm

BNSFdude wrote:
JohnS wrote:ok So if I've read these comments correctly the brakes in the NS cabcar should be like the 26E-1 brake valve. (Release, E-Hold, Lap, Apply, Suppression, Handle-off, Emergency) and the F40 should be the same way?

Yes.

And the MP36 and the BBD Cab Car should have a 30CDW and whatever the cab car has.
Release, Minimum, Service Portion, FullService, Suppression, Handle Off/Continuous Service, Emerg.

ok I remember the 30CDW too. I'll try to adjust things and see what happens. I noticed they aren't using the "VirtualBrake" or virtual anything in the bin so hopefully it's not scripted or they forgot the virtualbrake in the bin.
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Re: Peninsula Corridor: San Francisco – Gilroy route

Unread postby OpenRailer90 » Wed Dec 27, 2017 5:49 pm

This may have been discussed before but the brakes on the MP36 and F40 are advanced which are inaccurate correct? It just doesn’t feel right on a passenger train
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Re: Peninsula Corridor: San Francisco – Gilroy route

Unread postby BNSFdude » Wed Dec 27, 2017 10:39 pm

OpenRailer90 wrote:This may have been discussed before but the brakes on the MP36 and F40 are advanced which are inaccurate correct? It just doesn’t feel right on a passenger train

This is literally what we just discussed above^ *!lol!*
Anthony Wood
Audio Engineer - Searchlight Simulations
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Re: Peninsula Corridor: San Francisco – Gilroy route

Unread postby JohnS » Thu Dec 28, 2017 5:32 am

OpenRailer90 wrote:This may have been discussed before but the brakes on the MP36 and F40 are advanced which are inaccurate correct? It just doesn’t feel right on a passenger train

I know the brakes on the MP36 and the associated cabcar are scripted (completely wrong) and can't be fixed by the end user. The F40 and associated cabcar I'm looking into. The cabcar doesn't have any references to the script in the form of "Virtual" tags in the engine bin. It was either omitted or isn't being used. That's the hope
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Re: Peninsula Corridor: San Francisco – Gilroy route

Unread postby JohnS » Sat Dec 30, 2017 3:23 pm

OK I got the cabcar brakes to act like the 24rl or the 26E-1 we just have electric hold but we really don't need it. The F40 on the other hand might pose a bigger problem.
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Re: Peninsula Corridor: San Francisco – Gilroy route

Unread postby FanRailer » Sun Jan 07, 2018 10:03 pm

JohnS wrote:OK I got the cabcar brakes to act like the 24rl or the 26E-1 we just have electric hold but we really don't need it. The F40 on the other hand might pose a bigger problem.

How hard would it be to convert the Caltrain F40 brake setup to the NJT F40 brake setup?
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Re: Peninsula Corridor: San Francisco – Gilroy route

Unread postby JohnS » Mon Jan 08, 2018 9:04 am

FanRailer wrote:
JohnS wrote:OK I got the cabcar brakes to act like the 24rl or the 26E-1 we just have electric hold but we really don't need it. The F40 on the other hand might pose a bigger problem.

How hard would it be to convert the Caltrain F40 brake setup to the NJT F40 brake setup?

Well it all depends on what's in the scripts. What additional features the Caltrain F40 vs the NJT F40 and vice versa. I'll look but I don't think it's possible. I tried to change the braking values in the bin file and it just broke it and only said "Direct" with no effect when you use the brakes. Might have to write a new bin file by combining the two bin files and adding separate lighting effects.
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Re: Peninsula Corridor: San Francisco – Gilroy route

Unread postby JohnS » Wed Jan 17, 2018 5:05 pm

Ok I figured out some stuff. The No Driver versions of the NS cabcar and the F40 do NOT have the lens flare. I also noticed that even though the QD consists are built correct they are not built correct in the scenarios. They have drivers at both ends. So after editing a couple consists in the scenarios the lens flare on trailing equipment went away. Now the F40 with No Driver had the Ditch lights on so I removed them and also added the Marker lights to the F40 No Driver so they are lit when using that Locomotive. I didn't anything with the brakes but noticed that they are different on the cabcar now (update I missed). Any way question is would you all like the Edited NO Driver F40 with markerlights? Only thing is you may need to edit your scenarios to use the correct Driver or NO driver version as needed. The lens flare will still always be there with the Driver versions even with the head light off for now.
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