Ah. So they are closer than they appear. With my route I think my problem is that the range across the bay is about 20 miles away.
Does anyone know if we can adjust the draw distance?
PapaXpress wrote:Ah. So they are closer than they appear. With my route I think my problem is that the range across the bay is about 20 miles away.
Does anyone know if we can adjust the draw distance?
Hack wrote:In my experiments, I noticed a small problem with DM, which consisted of a narrow line extending fully from east to west at the far end of generated terrain. On Tehachapi, this lines cuts through Sand Cut (irony?), and on Cajon, through an area just north of Victorville. I also noted that the DM would become "scrambled", where textures wouldn't match where you would expect (snow caps on mountain tops, for example). It's not consistent, however, as jumping from one locale and back would change the order of the textures - sometimes it would be OK - other time not so (memory issue?). Nevertheless, even with bugs, DM make a huge improvement to the overall look of routes that have 'em.
Stonelouse wrote:and a another bit of information which hasn't been mentioned on this thread yet, the draw distance of the distant terrain appears to be 50 kms or 31 miles,
Hack wrote:Stonelouse wrote:and a another bit of information which hasn't been mentioned on this thread yet, the draw distance of the distant terrain appears to be 50 kms or 31 miles,
My own testing puts DT draw distance at 30~32km, about where the mountains begin to flash.
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