

PapaXpress wrote:----
then you start wonder why developers don't conform to standards
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PapaXpress wrote:When you walk 15 years in my shoes then you start wonder why developers don't conform to standards.

PapaXpress wrote:Now. I completely agree that there is a lack of documentation but in my case I had a bad provider in the blueprint. Why it loaded pre TS2014 I have no idea, but it was caught now. Pretty simple huh? All I needed to do is put in the correct provider. Which by the way was: RCAP. If RCAP v2 released before TS2014 and people used that assets then all of those routes would fail to load. You can bet I am looking over the rest of my RCAP assets with log mate turned on now. Perhaps other authors should as well. To quote my C++ instructor in college a long way back "There is no excuse for having warnings in your code. It just shows you are sloppy, and its an error waiting to happen" and to this day its holds true.
buzz456 wrote:That is BS Sir. These routes have run fine and now you are saying they are garbage, If this game has moved on so all of the hard work of this community is lost well then I'm out.

OlPaint wrote:I have seen several references to "LogMate". I assume it is a Debug Utility that records activities for later study. What is it and where do I get a copy?
OlPaint
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