TS2014 Bug?

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TS2014 Bug?

Unread postby fecrails » Sat Oct 05, 2013 10:56 pm

I never noticed this before the upgrade.
From the Cajon Pass, Arriving East scenario.

2013-10-05_00002.jpg
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Re: TS2014 Bug?

Unread postby Ericmopar » Sat Oct 05, 2013 11:32 pm

Cajon Pass now has several very noticeable bugs like that now.
One is at Oro Grande. One is at Hesparia. One is the Amtrak platform at Victorville (it's missing the center section now)
One is at the Frost Cross-over.

I deleted the road sections that are distorted since you can't really see them good from the cab. I did the same with the ends of the Amtrak platform. In real life the Victorville platform seems to be gone.

I've never had these kinds of problems with an update before...
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Re: TS2014 Bug?

Unread postby Bananarama » Sun Oct 06, 2013 12:43 am

Ericmopar wrote:Cajon Pass now has several very noticeable bugs like that now.
One is at Oro Grande. One is at Hesparia. One is the Amtrak platform at Victorville (it's missing the center section now)
One is at the Frost Cross-over.

I deleted the road sections that are distorted since you can't really see them good from the cab. I did the same with the ends of the Amtrak platform. In real life the Victorville platform seems to be gone.

I've never had these kinds of problems with an update before...

This is good info. I'm currently updating the ScaleRail version of Cajon, and the above clues will help in getting things smoothed out. :D
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Re: TS2014 Bug?

Unread postby Chacal » Sun Oct 06, 2013 1:16 am

Hack, while you're at it, there's a problem with copying the scenarios over from Cajon Pass to the Scalerail version. LogMate shows an error message for each scenario, about a duplicate scenario GUID in the database. This makes sense of course. I don't know yet if this causes any problem noticeable for the player. It is possible, because I don't know if the game can differentiate one from the other if they have the same ID.
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Re: TS2014 Bug?

Unread postby Bananarama » Sun Oct 06, 2013 6:23 am

Chacal wrote:Hack, while you're at it, there's a problem with copying the scenarios over from Cajon Pass to the Scalerail version. LogMate shows an error message for each scenario, about a duplicate scenario GUID in the database. This makes sense of course. I don't know yet if this causes any problem noticeable for the player. It is possible, because I don't know if the game can differentiate one from the other if they have the same ID.

I saw that too, but nevertheless thanks for the heads up. I was thinking of a way to overcome this when I realized I could simply clone the scario and add it to the installer. !**duh*!!
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Re: TS2014 Bug?

Unread postby Bananarama » Sun Oct 06, 2013 7:40 am

Fixed the roads, but I don't see the missing piece for the Victorville platform - looks OK here.
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Re: TS2014 Bug?

Unread postby fecrails » Sun Oct 06, 2013 7:54 am

Hack wrote:Fixed the roads, but I don't see the missing piece for the Victorville platform - looks OK here.


So the object I see flying into the sky is a road asset?
Any idea why TS2014 is causing this?

Unfortunately I'm finding quite a bit broken in RSCs routes and scenarios since the update. I'm referring to non third party RSC routes and scenarios. It appears as I'm going back and playing some of the old scenarios, RSC has damaged their own DLC with the update. !*not-ok*!
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Re: TS2014 Bug?

Unread postby arizonachris » Sun Oct 06, 2013 8:22 am

I read somewhere in one of these posts that RSC supposedly updated their graphics engine. This looks like polygons gone wrong to me. Used to be very prevalent wit ATI cards. Are your video drivers up to date and PhysX as well?

What scenario is this on Cajon?
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Re: TS2014 Bug?

Unread postby Bananarama » Sun Oct 06, 2013 10:20 am

The roads appeared to be corrupted where 1-lane connected to 2-lane. After removing the offending section, I simply relaid the 2-lane to meet with the 1-lane. So far, so good.
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Re: TS2014 Bug?

Unread postby Ericmopar » Sun Oct 06, 2013 1:52 pm

My Nvidia drivers are only about 4 months old Chris and I'm still seeing the problems. Chipset and BIOS are also up to date.
So far I haven't seen anything like this with Donner or Marias Pass'.

Also, it's not scenario specific, it's the route that's been corrupted.
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Re: TS2014 Bug?

Unread postby DapperDan » Sun Oct 06, 2013 5:18 pm

Loaded up the Mobile Switcher scenario in Cajon Pass and I too had a wall of gray just before the Frost High Track, and I know it's not my computer as I just picked it up a couple weeks ago and everything's up to spec.

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Re: TS2014 Bug?

Unread postby Ericmopar » Sun Oct 06, 2013 5:56 pm

I just had a small thought about the graphics in Cajon Pass.

Cajon Pass and Castle Rock are both odd little routes (like others) that until last year originated in the Kuju Folder.
Many of those assets are still rooted in the Kuju folders.
Some of the British routes were also tied strongly to Kuju, unlike newer DLC routes and assets.
I wonder if the core folders being changed is why those routes seem to be the worst affected?
The original routes have sort of become "Frankin Routes" without the same file structure as more recent DLCs.
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Re: TS2014 Bug?

Unread postby Bananarama » Mon Oct 07, 2013 2:29 am

Ericmopar wrote:I wonder if the core folders being changed is why those routes seem to be the worst affected?

I checked an original copy of Barstow to San Bernardino and it was obvious that the problem existed since Rail Simulator was introduced, only becoming apparent now due to TS2014's advanced error handling.
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Re: TS2014 Bug?

Unread postby GSkid » Mon Oct 07, 2013 4:17 am

Yeah. I hope they fix it. From a distance they look like tornado funnel clouds. The only funnel clouds Cajon would have in real life is dust devils.
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Re: TS2014 Bug?

Unread postby artimrj » Mon Oct 07, 2013 5:39 am

I ran into one that was like a giant pyramid. Had to be 20 miles long going right across the tracks. Was running someone's workshop scenario as I really dont play on Cajon too much anymore.
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