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64 bit route fixes

Unread postPosted: Mon Jul 03, 2023 3:01 pm
by AmericanSteam
From Train sim Community, 64bit fixes for Stevens Pass, Montana Hi-Line and VNHRR- Springfield and GN Cascadian. New URLs
I would suggest that those who want to do this themselves visit TrainSim Community for the installation instructions.
https://www.trainsimcommunity.com/mods/c1-train-sim-classic/c13-patches

GN Casdcadian Route Route loading bug fixed
https://www.trainsimcommunity.com/mods/c1-train-sim-classic/c13-patches/i3722-springfield-line-springfield-new-haven-route-loading-bug-fixed-in-v748a-on-64-bit


Stevens Pass Route loading bug fixed in v74.8a on 64-bit
https://www.trainsimcommunity.com/mods/c1-train-sim-classic/c13-patches/i3720-stevens-pass-route-loading-bug-fixed-in-v748a-on-64-bit

Montana Hi-Line: Shelby - Havre Route loading bug fixed in v74.8a on 64-bit
https://www.trainsimcommunity.com/mods/c1-train-sim-classic/c13-patches/i3721-montana-hi-line-shelby-havre-route-loading-bug-fixed-in-v748a-on-64-bit

Springfield Line: Springfield - New Haven Route loading bug fixed in v74.8a on 64-bit
https://www.trainsimcommunity.com/mods/c1-train-sim-classic/c13-patches/i3722-springfield-line-springfield-new-haven-route-loading-bug-fixed-in-v748a-on-64-bit


EDIT: Installed and now all four of these routes work in 64 bit.

Re: 64 bit route fixes

Unread postPosted: Mon Jul 03, 2023 3:25 pm
by mindenjohn
Apparently G-Trax helped to find an error in the DTG build server causing the problems and DTG hope to get fix out asap (next couple of days or so). This from the DTG Forum today.

Re: 64 bit route fixes

Unread postPosted: Wed Jul 19, 2023 1:57 pm
by Wellington
...deleted

Re: 64 bit route fixes

Unread postPosted: Thu Aug 31, 2023 9:32 pm
by Wellington
...deleted

Re: 64 bit route fixes

Unread postPosted: Fri Sep 01, 2023 5:00 am
by Cardinal51
Wellington wrote:Hey guys! !*salute*!
Any other US Routes(s) with the same problem? I can fix any script with dedication of time . . . . .


No idea about the SAME problem, but perhaps you can help me to fix this ? Thanks !

De-rail thanks to AI Collision

Re: 64 bit route fixes

Unread postPosted: Tue Sep 05, 2023 6:38 pm
by mapitts
I attempted to apply the patch to Stevens Pass but it was a no go. Contacted Steam usual response. !*don-know!*

Re: 64 bit route fixes

Unread postPosted: Tue Sep 05, 2023 7:13 pm
by buzz456
I just applied the patch and it worked OK here.

Re: 64 bit route fixes

Unread postPosted: Tue Sep 05, 2023 11:18 pm
by AmericanSteam
mapitts wrote:I attempted to apply the patch to Stevens Pass but it was a no go. Contacted Steam usual response. !*don-know!*

Re check the instructions. you may have put the file in the wrong place.

Re: 64 bit route fixes

Unread postPosted: Wed Sep 06, 2023 4:42 pm
by mapitts
Gave it a shot 4 times. Not working here. It does read in the link that not everyone has had success with this. Followed the path precisely. At least nothing else is FUBAR. To me that is always a big plus. Maybe someone will post a video on YouTube and I can see what I am messing up.

Re: 64 bit route fixes

Unread postPosted: Wed Sep 06, 2023 4:58 pm
by buzz456
I'm not sure what the instructions say but drill down in your Assets\GNTX\StevensPass. Unzip the StevensPassAssetsRailNetwork.ap so you have the folder StevensPassAssetsRailNetwork. Inside there should be a folder that is named RailNetwork. Copy that folder and paste it into the StevensPass folder. It will ask you if you want to replace if I remember like 17 files. Say yes. That should do it. That worked here anyway.
If you don't have the StevensPassAssets.ap unpacked it won't ask about replacing the files but it still should read them over the ones in the .ap

Re: 64 bit route fixes

Unread postPosted: Wed Sep 06, 2023 5:40 pm
by mapitts
Tried as best I could to follow your instruction precisely. Something installed but did not tell me how many files there were. That caused it to crash on startup. Removed the files and did a forced update and validation on steam. It has just gone back to not loading. I am almost positive that this solution does not work in all cases, and I must admit that I am VERY computer illeterate. I do the best I can. One of my very favorite routes but, the world is not coming to an end. Wanted to get SS's SD70ACU for this route. Thank you very much for the guidence.

Re: 64 bit route fixes

Unread postPosted: Wed Sep 06, 2023 7:09 pm
by buzz456
Yeah save unzip and then paste it where I suggested. If you haven't messed with the route down load when you paste it it will over ride the .ap.
A little help for the future, when you post something in the main folder it will always be read by the game before those files in the .ap file. You need to make sure this folder is in the StevensPass folder.

Re: 64 bit route fixes

Unread postPosted: Wed Sep 06, 2023 7:26 pm
by mapitts
For some reason or another I was never promted to over write the files. I just extracted to the location I thought you were speaking of. Now if you need a mechanical seal built for your reactor, glass lined or nonferrous, I am your man.

Re: 64 bit route fixes

Unread postPosted: Thu Sep 07, 2023 7:22 am
by buzz456
Well if you had the .ap unzipped (the main one) and you put the new one into the right place it should ask you. you can look to see if it worked by going to Assets\GNTX\StevensPass\RailNetwork\Signals\BNSFScripts. All of those files should now be dated 7/3/2023

Re: 64 bit route fixes

Unread postPosted: Thu Sep 07, 2023 11:42 am
by Wellington
...deleted