BNSFdude wrote:This is called 'Z Fighting' and its caused by the artist using the same Z-Buffer primitive values for materials. The modeler can fix this by pulling back coplanar faces just enough where the faces aren't contending to be displayed.


BNSFdude wrote:This is called 'Z Fighting' and its caused by the artist using the same Z-Buffer primitive values for materials. The modeler can fix this by pulling back coplanar faces just enough where the faces aren't contending to be displayed.






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