Chacal wrote:Here's a reason why a SSD won't do much for speeding up RW:
Have a look at the HDD activity LED on your computer's case while RW is starting up or loading a scenario.
The LED only blinks on sporadically. Disk I/O is not the bottleneck.
The loading times are due to:
- RW looking up on a web server for news and ads;
- RW playing movies;
- RW looking up and indexing content and DLC, also checking Md5 hashes;
- RW building its blueprint cache while loading a scenario (if you look at a DLC's folder on a second screen, you will see a "blueprints.pak" appear).
I think the easiest ways to speed up loading times are:
- redirect queries to the RSC we server to a localhost server (by modifying your hosts file);
- delete movies;
- have less DLC (meaning: have different installs of RW);
- load scenarios that use less DLC (swap out with default content).
Well,I went from waiting over 45-50 seconds to less that 7 seconds.
I'm talking a scenario here,and not the program itself,but that's whole bunch faster too.
Now granted,it's a new system ,i7 3770K with 16 gig DDR3 memory and 256 gig OCZ Vertex 4 for games only versus my old one with an E8400 and 8 gig of DDR2 and Seagate 7200 HDD's.
I would have liked to see the difference myself with a regular hard drive versus the SSD with my new system. I'm confident that the faster scenario loading time is due to the SSD.
Hmm,maybe for curiosity's sake,I should load up RW on one of my Seagates.
Greg