gwgardner wrote:
I looked at some videos on youtube for the visual difference between 30fps and 60. I couldn't really tell the difference. I heard that movie theater films are at 24 fps.
Does limiting fps really improve the lifetime of a GPU? A matter of less heat over time?
Not being a geek, I just wonder if this is an issue?
Just watch some Jimmy Kimmel Live YouTube videos in the 720p60 setting and you can tell the difference. It looks odd because it looks so smooth to the eye compared to the 30fps we've seen for years on television.
In games? Well you can tell the difference in fast paced games like twitch-reflex, run and gun first person shooters like Call of Duty or the Battlefield series where there is quick horizontal camera movements. But for most applications and for most people, 30fps is just fine. Especially if you are used to console games which have traditionally in most cases for years been released at 30fps so that they can use more graphical effects at the expense of a lower frame rate.
The other advantage of a frame rate limiter is smoothness and consistency of frame rate. Let us say you see a game go up and down in the frame rate.... say bouncing between 35fps and 65fps. In some games you'll notice either slight jerkiness or things going back and forth between smooth and less smooth graphics. If that game normally never drops below 35fps, then frame limiting it to 30fps means it will stay locked at a 30fps without fluctuation.... aka... a rock solid 30fps. So that's the other reason for frame rate limiting (this is what I do most of the time).
Since there is no fast action going on in TS2017, a rock solid smooth 30fps is just fine for me and hence why I use a frame limiter in it.
As for the concept of increasing the lifespan of the GPU by using a frame limiter to reduce the load..... and therefore power consumption and the heat that comes with it? Heat is the enemy of electronic components in general. In most cases you will upgrade to a new GPU before the current one fails. It's actually less about extending the overall lifespan of the GPU than it is about helping prevent the premature failure of it.
No two chips...even of the same exact model number or production batch.... are the same. Slight material or manufacturing defects in one chip, might not be in another. And under lower power consumption and chip temperatures, these two different chips most likely will last just as long as the other or at least long enough until you upgrade to a new GPU. But under a heavier load, frame rate, power consumption and chip temperatures.... one of those chips that has the imperfection has the higher odds of failing prematurely than the chip that doesn't have any defects at all. So other than saving electricity and having a more consistent frame rate in games.....using a frame rate limiter simply increases the odds that your GPU..... should it have defects.... won't prematurely fail over the years of you using it.
I say just play a game without a frame rate limiter on..... keep track of what the lowest frame rate you get in a particular game after playing it awhile.... then frame limit it a few frames lower than that to keep a smooth, rock steady frame rate experience. Either that.... or if you are less concerned about the heat or lifespan (failure rate) of your GPU and you don't care about frame rate consistency, then just don't limit the frame rate at all. It's all up to your personal preference.
