peterhayes wrote:Haystack
I wrote to RSC about HT in TS 2012 days and was told that it did not support HT and I haven't seen any change since then!
The problem with HT on in many sims is doe to the way that they call and process data if HT is on there is a real possibility of thread collisions and hence stuttering and possibly poor frame rates. In some situations HT can cause a significant temperature rise in cpu temps, and can use more power also.
Me, I leave it off!![]()
Regards
pH who used to be called haystack when he was a schoolboy!
GSkid wrote:The majority of games don't really take advantage of hyperthreading. It has been a chief complaint lodged against game developers by Microsoft in the last couple years. It is a stated mission of theirs to change that situation with the release of both Windows 10 and DX12.
With the release of Windows 10 and DX12, do you think HT will become necessary or do you think it'll still be awhile before we see a majority of games take full advantage of HT?
I only ask because I'm thinking about upgrading my cpu/mobo and I'm trying to decide if a i7 is justifiable over a i5.

I just remember it said something to the effect that Microsoft was coming out (at some presentation or conference) and basically flat out admitting that hyperthreading usage in games during the Windows 7/8 era was pretty much an epic fail with hardly any game support for it. That they aim to help change that with Windows 10.

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