[WIP] Chesapeake & Tarboro Junker/Rebuilt Loco and Freight Car Project

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[WIP] Chesapeake & Tarboro Junker/Rebuilt Loco and Freight Car Project

Unread postby Noel » Wed Aug 21, 2013 1:01 pm

Hello everyone.

I am going to do a few reskins for my Chesapeake & Tarboro Route. I am doing two SW1500s and GP9 as a start. I can take requests if any of you want them. !!*ok*!!

Here's what I planned on doing:
1. Two SW1500S (Done)
2. GP9 (Done)
3. Two GP38-2s

Anymore on this list will be community requests. (If there are any).

Here are the two SW1500s:
Image
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Noel.
Last edited by Noel on Sun Sep 08, 2013 5:18 pm, edited 3 times in total.
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Re: [WIP] Chesapeake & Tarboro Junker/Rebuild Engines

Unread postby Noel » Wed Aug 21, 2013 6:49 pm

The GP9 is done.

Image
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Re: [WIP] Chesapeake & Tarboro Junker/Rebuild Engines

Unread postby Shortliner » Wed Aug 21, 2013 9:23 pm

Very nice! :)
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Re: [WIP] Chesapeake & Tarboro Junker/Rebuild Engines

Unread postby Noel » Thu Aug 22, 2013 9:24 pm

Remember everyone, I can take requests for these! I encourage it! !!*ok*!!
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Re: [WIP] Chesapeake & Tarboro Junker/Rebuild Engines

Unread postby PapaXpress » Thu Aug 22, 2013 9:48 pm

Noel wrote:Remember everyone, I can take requests for these! I encourage it! !!*ok*!!


But won't you just post them on your new site and not here?
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Re: [WIP] Chesapeake & Tarboro Junker/Rebuild Engines

Unread postby Noel » Thu Aug 22, 2013 9:55 pm

I'll post them on here and my site. :D
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Re: [WIP] Chesapeake & Tarboro Junker/Rebuild Engines

Unread postby Whatzizname » Sat Aug 24, 2013 5:37 pm

Those look great, I was planning on attempting to do 1 or 2 for my TNAA RR, But i think i will ask you when i get around to it
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Re: [WIP] Chesapeake & Tarboro Junker/Rebuild Loco Project

Unread postby Noel » Sat Aug 24, 2013 7:05 pm

Sounds good.

Anyways,
I am turning this project. I can see the potential in this.

I am doing as presented here:
4 Axle EMDs:
1. Two SW1500S (Done)
2. GP9 (Done)
3. Two GP38-2s (Justin Cornell, possibly RSC version if I can get my hands on it)
4. Two GP40s (Portland Terminal)
5. Britkits LH GP9
6. Britkits HH GP9
7. Britkits F7A/F7B
8. Britkits F3A/F3B
9. RSC SH SW10
10. Another GP9 (RSC)
11. Another SW1500 (RSC)
4 Axle ALCOs:
1. RS11
2. DTM FA-1/FB-1

4 Axle GEs:
1. RSC GE 44 Ton


THIS POST WILL BE UPDATED AS I GO.
Last edited by Noel on Sun Aug 25, 2013 1:49 pm, edited 1 time in total.
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Re: [WIP] Chesapeake & Tarboro Junker/Rebuild Loco Project

Unread postby Noel » Sun Aug 25, 2013 1:47 pm

LOL I ain't that good with rust....yet.

But I might make the SW1500 and 6025.
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Re: [WIP] Chesapeake & Tarboro Junker/Rebuild Loco Project

Unread postby Chacal » Tue Aug 27, 2013 5:08 pm

I like the font on the 6025.
An early version of MS Comic Sans?
Over the hill and gathering speed
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Re: [WIP] Chesapeake & Tarboro Junker/Rebuilt Loco and Freight Car Project

Unread postby Noel » Sun Sep 08, 2013 5:24 pm

Finally learning how to add child objects to certain rail vehicles in Railworks. I am not finished with it yet, but it's a start. A start on what I think will become a very interesting hobby of mine. What does everyone think?

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Re: [WIP] Chesapeake & Tarboro Junker/Rebuilt Loco and Freight Car Project

Unread postby PapaXpress » Sun Sep 08, 2013 6:27 pm

That looks oddly familiar... !!*ok*!!
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Re: [WIP] Chesapeake & Tarboro Junker/Rebuilt Loco and Freight Car Project

Unread postby Noel » Sun Sep 08, 2013 6:32 pm

Just going by your guide Papa. !!*ok*!! *!!thnx!!*
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Re: [WIP] Chesapeake & Tarboro Junker/Rebuilt Loco and Freight Car Project

Unread postby Noel » Sun Sep 08, 2013 7:39 pm

Quick Question everyone!

I just found the asset editor. How do I load in my new flatcar with a scrap gondola load into the asset editor? I have found NOTHING on the subject. !*not-ok*!
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Re: [WIP] Chesapeake & Tarboro Junker/Rebuilt Loco and Freight Car Project

Unread postby wacampbell » Sun Sep 08, 2013 8:00 pm

Noel wrote:I just found the asset editor. How do I load in my new flatcar with a scrap gondola load into the asset editor? I have found NOTHING on the subject. !*not-ok*!


To use the asset editor, you need the original blueprints and .igs files for the flatcar. One you launch asset editor from the utilities program, you open the blueprint for the car, and click on preview. If you aren't the original builder of the model, then you probably won't be able to use the asset editor as you won't have the needed files.
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