Railworks Sirens

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Railworks Sirens

Unread postby CSXAC4413 » Mon Jul 01, 2013 1:21 pm

Well, my first Thread here, you might not know but.... I am currently working on Sirens for Railworks, this will be a good thing to put in the Sherman hill LOL, here are the sirens ill be working on:

Federal Signal Thunderbolt 1000T : http://www.civildefensemuseum.com/siren ... thpole.jpg

ASC T-128 : http://farm4.static.flickr.com/3628/342 ... a51c8b.jpg

Thank you and i hope you will help me with this project. !!*ok*!!
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Re: Railworks Sirens

Unread postby CSXAC4413 » Mon Jul 01, 2013 6:33 pm

Anyone want to comment?
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Re: Railworks Sirens

Unread postby 5292nate » Mon Jul 01, 2013 6:37 pm

Looks cool! Will these sirens make noise?
"The trouble with a one track mind is it's narrow gauge and lack of switching controls." - Buzz Baxter
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Re: Railworks Sirens

Unread postby CSXAC4413 » Mon Jul 01, 2013 9:02 pm

5292nate wrote:Looks cool! Will these sirens make noise?


Of course, they are Mechanical Things that make noise.
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Re: Railworks Sirens

Unread postby buzz456 » Mon Jul 01, 2013 9:45 pm

1225fan5358 wrote:
5292nate wrote:Looks cool! Will these sirens make noise?

That might be a stupid question, but if they don't there's really little point in making them.

Well they might just be a scenery objects Hot Shot.
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Re: Railworks Sirens

Unread postby CSXAC4413 » Mon Jul 01, 2013 10:24 pm

What makes you think that?
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Re: Railworks Sirens

Unread postby thecanadianrail » Mon Jul 01, 2013 11:21 pm

it seems these guys have stolen your thread. Anyway the sirens would be a nice touch to some routes where they are currently not in where the prototype has them.
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Re: Railworks Sirens

Unread postby 5292nate » Mon Jul 01, 2013 11:51 pm

thecanadianrail wrote:it seems these guys have stolen your thread. Anyway the sirens would be a nice touch to some routes where they are currently not in where the prototype has them.



These sirens would come in handy for Kansas and Oklahoma routes.
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Re: Railworks Sirens

Unread postby CSXAC4413 » Tue Jul 02, 2013 12:05 pm

thecanadianrail wrote:it seems these guys have stolen your thread. Anyway the sirens would be a nice touch to some routes where they are currently not in where the prototype has them.


What??? I cant understand your question, anyways these are sirens, i dont think any of you guys heard them or seen them before.
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Re: Railworks Sirens

Unread postby PapaXpress » Tue Jul 02, 2013 12:16 pm

We have them here in San Francisco for Tsunami warning. It sounds off at noon every Tuesday. I have also heard them Atlanta and Albuquerque at the Air Force bases there.

I am not sure why people are having issues with your model. Just ignore them.
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Re: Railworks Sirens

Unread postby artimrj » Tue Jul 02, 2013 12:31 pm

We have sirens here in Beaver also. They will be a nice asset to have.

I cleaned up the thread also. It is yours again.
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Re: Railworks Sirens

Unread postby CSXAC4413 » Tue Jul 02, 2013 3:21 pm

PapaXpress wrote:We have them here in San Francisco for Tsunami warning. It sounds off at noon every Tuesday. I have also heard them Atlanta and Albuquerque at the Air Force bases there.

I am not sure why people are having issues with your model. Just ignore them.


Ok, thanks
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Re: Railworks Sirens

Unread postby CSXAC4413 » Tue Jul 02, 2013 3:22 pm

artimrj wrote:We have sirens here in Beaver also. They will be a nice asset to have.

I cleaned up the thread also. It is yours again.


I appreciate it, Thanks! !!*ok*!!
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Re: Railworks Sirens

Unread postby OlPaint » Tue Jul 02, 2013 3:58 pm

We have tornado sirens that are tested at 1:00 PM every Monday in our home town in Central Ohio. It would be neat if early warning sirens testing would be tied into the time of day game clock. Or maybe based on the stormy weather option in scenarios.

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Re: Railworks Sirens

Unread postby CSXAC4413 » Tue Jul 02, 2013 4:07 pm

OlPaint wrote:We have tornado sirens that are tested at 1:00 PM every Monday in our home town in Central Ohio. It would be neat if early warning sirens testing would be tied into the time of day game clock. Or maybe based on the stormy weather option in scenarios.

OlPaint


That would be pretty hard.
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