First off, my apologies for the paucity of updates. I have been working on this route pretty much non-stop for the last year. I realize that one year ago today I exported my first model from Blender into the sim, a concrete block if you must know. I would say the route is 50% complete, with the vast majority of the work remaining relating to placement of scenery and painting terrain. All the track, signals, signs, roads, bridges, and tunnels are laid.
If there is interest at this early date, I can make the route available. The route is actually perfectly drivable if you do not mind mostly empty undecorated desert. Even decorating it is not going to help the "empty" part, but you knew that... it will give you an idea of what is to come, and allow me to receive feedback on snarls before too much scenery has been placed.
The route relies only on SMM for signals and crossings. Everything else is either default or home-grown. My goal is to limit the DLC needed to make it as easy as possible to distribute the base route. All the models I create will be published freely, with Blender source. There exists export pathways from Blender to other platforms as well.
I have also expanded the blog that supports the route. You will be able to see where I'm headed documentation wise. My hope is this level of detail will aid not only drivers, but potential scenario authors as well. With nearly 300 miles of track, there is no lack of ideas!
Looking forward to MORE free stuff on the 20th!
Pax,
Paragon

Blog: http://panamintcrossing.blogspot.com