PapaXpress wrote:This is good advice mrennie. There have been many times my locos have shifted around. While your idea makes better sense, I ended up using my front, rear and side drawings as guides.
As for the rails, I have a strange problem. When my approach my engine in game (I have not clicked on it) it rests perfectly on the rails. When I click on the engine (to interact with it) it lifts up and to the right about an inch and runs that way (wheels and trucks turn fine). Any ideas? I did have to spin the engine 180deg in Crafter because it was my first attempt and didn't know the Z order started away from me.
It's strange that it sits on the rails before you click on it. Otherwise I'd have said it was definitely down to the position of the group centre being in the wrong place. I have had strange things happen when the pivot positions, of the engine itself and/or the bogies/trucks, in the blueprint aren't set correctly (if you get the +/- the wrong way round on the coupler positions, the thing launches into space like a rocket!). In any case, I suggest that first of all you make sure that the group centres of the engine body and those of its bogies are all aligned absolutely perfectly along the z-axis (for this, I really recommend placing a guide box underneath the loco, and check everything in wire frame mode, zooming in as close as you can). I also make a line down the z-axis and x-axis of a horizontal, and y-axis of a vertical, face of the body and bogies, to form a cross, and I move the lines so that the cross (like the crosshairs of a gunsight) is in the exact centre. I then check that the group centre coincides with the cross, and if it doesn't, I use the shift tool to align the group centre (great care has to be taken to then return the object to its correct position in the scene!). There are ways to ensure that the cross lines are in the exact centre, to the 4th decimal place, using the point position tool (something I use a lot).
Another thing is to check that you have the correct track gauge (1.434999942779541) in the bogie plueprints.
I have a feeling that it might even be that the x-axis centre of the bogies aren't aligned with the x-axis centre of the body. RW uses the latter when placing vehicles on the track, but I think it only aligns the bogies when you click on the loco to drive it, and only then do the bogies have priority over the body.