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C&O Alleghany beta 4

Unread postPosted: Sat May 21, 2011 7:49 am
by Toripony
C&O Alleghany beta 4 is now available for download at http://alleghany.weebly.com. This is the new official discusion thread, so post your problems, questions and feedback..............

!*cheers*!


C&O Alleghany (beta4) for Railworks - Created by Tori Morgan 5/20/2011

DESCRIPTION

The C&O Alleghany is built for Railworks/Railworks 2 using only Railworks game default and freely available user-created content from around the world. To do this, visual accuracies of the Alleghany [Sub]Division were sacrificed but all functions and facilities of interest are represented in a similar style, size and appearance. While compatibility and performance are always in mind, that was not my priority. Slower or older computers might not run this route well particularly around highly detailed areas. It also may not suit those who don't like large downloads. The download is large but this is the best way to distribute this extensively scenic package and ensure it works well for everyone.

FIXED: the red glowing landscape problem has been resolved; you no longer need to set Terrain Texture Quality to High. However, you will see a rare tiny spot or two glowing blue/purple due to another bad texture I have yet to repair.

The BLC RR has very tight turns and steep grades so many locomotives and cars will NOT run on it without derailing. This track, quite typical of a turn of the 20th century WV logging railroad, was designed and tested using the Shay Class B locomotive available from Richard Cowen, maker of Britkits at http://www.dickyjim.com/index.html. The Railworks game default 7F engine will work on most of the BLC track but will occasionally derail.

The Greenbrier subdivision IS signaled, using Pike's C&O signal scripts in an APB design, but the signals are hidden underground. In an effort to build a somewhat realistic scene of 1919 as you travel north of Caldwell, I am holding out for some US Semaphore signals in the future. However, I put the signals and markers in place so that players could write scenarios with AI traffic to interact with.

The BLC logging railroad is also signaled in the same hidden way (but is not APB). AI programming should be possible on those tracks, but has not been tested. Except for the BLC, there is very little new scenery in this release. My work on beta 4 has been all about signals and markers to make it fully operational for AI traffic scenarios. Next version, I'll have more of the bare areas filled with scenery.

Re: C&O Alleghany beta 4

Unread postPosted: Sat May 21, 2011 9:23 am
by TDHenderson
!!*ok*!! Great work Tori!! And Pete too for his contributions!

Trevor

Re: C&O Alleghany beta 4

Unread postPosted: Sat May 21, 2011 9:31 am
by JimM
Thank You **!!bow!!**

Re: C&O Alleghany beta 4

Unread postPosted: Sat May 21, 2011 10:44 am
by Samwolf
!*YAAA*! !*brav*! **!!bow!!** !*salute*! !!*ok*!! !*cheers*!

Re: C&O Alleghany beta 4

Unread postPosted: Sat May 21, 2011 10:49 am
by Toripony
There will most likely be a "patch" update within a week or two. Here is the fixit list so far:

ADD TO Patch Pak:
new timing file for coal tipple
new darker loading page
signaltafeln texture file

MISSING:
3 Chessie locos missing; Westbound Empties Scenario doesn't work
2 CSX locos missing
C:\Program Files\Steam\steamapps\common\railworks\Assets\RSderek\RailSimulator\scenery\buildings\engineshed_wood01.bin
C:\Program Files\Steam\steamapps\common\railworks\Assets\RSderek\RailSimulator\scenery\vegetation\bush_hogweed01.bin
C:\Program Files\Steam\steamapps\common\railworks\Assets\RSderek\RailSimulator\scenery\vegetation\bush_rosebay willow_01.bin
C:\Program Files\Steam\steamapps\common\railworks\Assets\RSderek\RailSimulator\scenery\vegetation\bush_rosebay willow_01.bin
C:\Program Files\Steam\steamapps\common\railworks\Assets\RSderek\RailSimulator\scenery\vegetation\bush_gorse_01.bin
C:\Program Files\Steam\steamapps\common\railworks\Assets\RSderek\RailSimulator\scenery\vegetation\bush_gorse_01.bin
C:\Program Files\Steam\steamapps\common\railworks\Assets\RSderek\RailSimulator\scenery\vegetation\bush_hogweed01.bin
C:\Program Files\Steam\steamapps\common\railworks\Assets\RSderek\RailSimulator\scenery\vegetation\bush_gorse_03.bin
C:\Program Files\Steam\steamapps\common\railworks\Assets\RSderek\giveaway\scenery\animals\dog_doberman01.bin

Re: C&O Alleghany beta 4

Unread postPosted: Sat May 21, 2011 10:55 am
by JackD
TORI,

Ditto all the above and additional "Thank You" to all the contributors and beta testers who helped you with this great creation! **!!bow!!**

Re: C&O Alleghany beta 4

Unread postPosted: Sat May 21, 2011 11:46 am
by Samwolf
Nice the only missing asset I had was the Doberman and I had him stashed away in my downloads folder. :D

Re: C&O Alleghany beta 4

Unread postPosted: Sat May 21, 2011 12:39 pm
by captkilljoy
This is what I am missing, do I need a payware route or something cause most of it is pointed to a RSDL/Islandline folder.

G:\Program Files (x86)\steamapps\common\railworks\Assets\RSderek\giveaway\scenery\animals\dog_doberman01.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSderek\RailSimulator\scenery\buildings\engineshed_wood01.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\audio\ambient\genericpoint\ambp_chbell.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\environment\water\iow water reflective.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\buildings\iow_factory01.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\characters\iow_fireman_steam.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\characters\iow_male02_scenery.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\characters\iow_male03_scenery.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\characters\iow_male05_scenery.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\characters\iow_male07_scenery.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\characters\male_sitting02.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\clutter\coal_bunker_large_3x1.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\clutter\coal_bunker_small_1x1.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\clutter\crane_lift.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\clutter\picket_fence_haven_long.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\clutter\picket_fence_haven_short.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\structures\iow_oldcoach01.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\vegetation\bush_gorse_01.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\vegetation\bush_gorse_02.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\vegetation\embankment_large.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\vegetation\embankment_medium.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\vegetation\embankment_small.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\vegetation\embankment02_small.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\vegetation\shrubs_10m.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\vegetation\shrubs_20m.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\vegetation\shrubs_50m.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\vegetation\tree_f_alder.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\vegetation\tree_f_fir01.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\vegetation\tree_f_fir02.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\vegetation\tree_f_fir03.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\vegetation\tree_f_fir04.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\vegetation\tree_f_oak.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\vegetation\tree_f_pine01.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\vegetation\tree_f_pine02.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\vegetation\tree_f_poplar01.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\vegetation\tree_f_willow.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\vegetation\tree_n_ash01.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\vegetation\tree_n_oak01.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\vegetation\tree_n_sycamore01.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\vegetation\tree_silverbirch_near_01.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\vegetation\treeline_f_sparce01.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\vegetation\treeline_f_wood01.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\vehicles\aust7sal_rs.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\wildlife\cow_eat.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\wildlife\cow_laid.bin,
G:\Program Files (x86)\steamapps\common\railworks\Assets\RSDL\IslandLine\scenery\wildlife\cow_stand.bin,

Other than that seems like a nice route.

Re: C&O Alleghany beta 4

Unread postPosted: Sat May 21, 2011 2:08 pm
by RSPaul
Tori, you really are taking the sim forwards. Thank you!
Paul

Re: C&O Alleghany beta 4

Unread postPosted: Sat May 21, 2011 2:33 pm
by petebauer
Tori mentioned in her notes that the island line stuff got put in by accident, by me. We were trying to stay with free ware and I didn't notice some of that nice foliage is from the Isle of Wight payware line.

I do recommend that you buy the Britkits Shay B package if you can, all of my track testing was done with the Shay.

I also recommend Michael Stephan's turn of the century rolling stock. It really looks great on the BLC sub-route.

Enjoy the route, thanks.

Pete !*salute*!

Re: C&O Alleghany beta 4

Unread postPosted: Sat May 21, 2011 2:49 pm
by JimM
Oh my! Maybe I'll hold off until the missing asset pack comes out...I have enough trouble with RW on my system....Ok, so I'm a chicken !*roll-laugh*!

Re: C&O Alleghany beta 4

Unread postPosted: Sat May 21, 2011 3:34 pm
by petebauer
It works fine without the stuff I mentioned, it is just better with it if you know how to add rolling stock to a scenario.

Re: C&O Alleghany beta 4

Unread postPosted: Sat May 21, 2011 3:44 pm
by thecanadianrail
feels like the upper reverse point on the switchbacks is too short by about 30ft, the bottom one is good for me pulling 4 skeleton cars, bobber caboose, and using a Class C shay. i have at least 80ft to spare on the bottom but on the top i think i have between 5 and 15ft to spare. i probably will just extend it myself but just a suggestion for beta 5.

Re: C&O Alleghany beta 4

Unread postPosted: Sat May 21, 2011 3:55 pm
by captkilljoy
petebauer wrote:Tori mentioned in her notes that the island line stuff got put in by accident, by me. We were trying to stay with free ware and I didn't notice some of that nice foliage is from the Isle of Wight payware line.

I do recommend that you buy the Britkits Shay B package if you can, all of my track testing was done with the Shay.

I also recommend Michael Stephan's turn of the century rolling stock. It really looks great on the BLC sub-route.

Enjoy the route, thanks.

Pete !*salute*!


Thank you, must have missed that.

Re: C&O Alleghany beta 4

Unread postPosted: Sat May 21, 2011 8:34 pm
by Toripony
Some problem notes from the Steam forum:

Yes, the BB scenario is certainly trashed. Thanks for reporting that. The rear of the train is sitting in the ballast, lol. Can't touch it for getting a SBH error. Best to delete that scenario and make a new one; it's nothing special, just the engine and 80-100 (your pref) of those default hoppers.
I have a standard scenario ready to distribute; I think I will first fix these broken free roams and include them also. Look for a patch/update pak in a week or two. Am glad to see some have been able to located the missing locos for that WB scenario, however, I've been told the player train is still automated (taking off by itself); thought I had fixed that.

Tori