FEC ES44C4

Sort of ..... as they say, the devil is in the details.
This repaint has been a challenge. I've run in to a quite a few snags trying to get a decent repaint of an ES44 in FEC livery. I settled on the RSC CSX release as my starting point since it was the closest physical model. The texture mapping has presented some problems, most of them minor such as hinges that use the same texture in areas where a different color would be desirable, but I'm ok with those minor issues. The main one that has been an issue is the texture mapping around the front door window. There is an area on the front door that was used and rotated 90 degrees to surround the window, so the four black bars of the chevron on the nose cannot be directly painted on in the proper position. I have it positioned lower than the prototype for now. I believe a decal child object could be used to solve this problem, but I have no experience doing that and don't have the time right now to take that project on.
I'll keep plugging away at painting some of the remaining small pieces from the hundreds on the texture maps and at some point I'll hopefully sort out the chevron position on the nose.
This repaint has been a challenge. I've run in to a quite a few snags trying to get a decent repaint of an ES44 in FEC livery. I settled on the RSC CSX release as my starting point since it was the closest physical model. The texture mapping has presented some problems, most of them minor such as hinges that use the same texture in areas where a different color would be desirable, but I'm ok with those minor issues. The main one that has been an issue is the texture mapping around the front door window. There is an area on the front door that was used and rotated 90 degrees to surround the window, so the four black bars of the chevron on the nose cannot be directly painted on in the proper position. I have it positioned lower than the prototype for now. I believe a decal child object could be used to solve this problem, but I have no experience doing that and don't have the time right now to take that project on.
I'll keep plugging away at painting some of the remaining small pieces from the hundreds on the texture maps and at some point I'll hopefully sort out the chevron position on the nose.