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Dusting Off an Old Project

Unread postPosted: Sun Sep 17, 2017 11:20 pm
by MaineLines
20170917210500_1.jpg
An offset double door version of the FMC 50ft Plate C boxcar.

Re: Dusting Off an Old Project

Unread postPosted: Sun Sep 17, 2017 11:26 pm
by Ericmopar
Very nice Larry. !!*ok*!!

Re: Dusting Off an Old Project

Unread postPosted: Mon Sep 18, 2017 1:57 am
by ErikGorbiHamilton
Awesome!

Re: Dusting Off an Old Project

Unread postPosted: Mon Sep 18, 2017 5:43 am
by ex-railwayman
Your Boxcars are fantastic, anything you do will be very welcome, thank you.

Cheerz. Steve.

Re: Dusting Off an Old Project

Unread postPosted: Mon Sep 18, 2017 7:12 am
by ET44C4
Your work here is very much appreciated! **!!bow!!**

Re: Dusting Off an Old Project

Unread postPosted: Mon Sep 18, 2017 7:12 am
by jpetersjr
Looks great Larry, would love to see a vintage auto carrier next, I'll donate some of my cars to be used as a load on an auto carrier.

Re: Dusting Off an Old Project

Unread postPosted: Mon Sep 18, 2017 8:18 am
by QcRail
Hope there is more in the dust bin! You have an eye for realism, beautiful job.

QcRail *!!thnx!!*

Re: Dusting Off an Old Project

Unread postPosted: Mon Sep 18, 2017 9:42 am
by BNSF650
WOW Great work. Well worth being payware. I love your work. !!*ok*!!

Re: Dusting Off an Old Project

Unread postPosted: Mon Sep 18, 2017 11:13 am
by imnew
QcRail wrote:Hope there is more in the dust bin! You have an eye for realism, beautiful job.

QcRail *!!thnx!!*


I echo QcRail !*salute*!

Re: Dusting Off an Old Project

Unread postPosted: Mon Sep 18, 2017 1:15 pm
by MaineLines
Thanks everyone for the encouragement. I am using this project as way to learn Blender so progress is a little slow. Still have LODs, Auto-numbering, and AO on the trucks to deal with.

Re: Dusting Off an Old Project

Unread postPosted: Wed Sep 20, 2017 6:02 pm
by MaineLines
Screenshot_Wutachtalbahn - Lauchringen to Immendingen_47.81702-8.54212_08-17-56.jpg


Finished AO shadows for the trucks.

Re: Dusting Off an Old Project

Unread postPosted: Thu Sep 21, 2017 6:48 pm
by BKRR605
!*brav*! !*brav*! !*brav*!

Re: Dusting Off an Old Project

Unread postPosted: Fri Sep 22, 2017 1:34 pm
by SOO704
Its nice work! my only complaint,
is as a Re-painter. I don't like the DXT1 RGB 4 bpp | no alpha Compression. yes it easy but I can't control the brightness of the car in game. I like rather have
DXT5 ARGB 8 bpp | interpolated alpha
DXT3 ARGB 8 bpp | explicit alpha
Maybe in your next project we need a good 50ft tanks car of a good Centerflow Hopper. !!*ok*!!

Re: Dusting Off an Old Project

Unread postPosted: Fri Sep 22, 2017 7:34 pm
by MaineLines
I am going to have to do a little research to fully understand what you are proposing. I usually control the in-game brightness of the car by manipulating the brightness/contrast of the AO texture.

Re: Dusting Off an Old Project

Unread postPosted: Sat Sep 23, 2017 7:00 am
by SOO704
when I re-skin a Fright car I have to use RW_Tools to covert .TgPcDx into DDS files in order to work on a texture map.
So when I Convert .TgPcDx to DDS files, it will tell me what Compression Nvidia tools uses for this TgPcDx file. so when I covert the DDS file back to TgPcDx. I have to use the same Compression settings. for example RRmods uses DDXT5 ARGB interpolated alpha, In your case, take your Rail Box car. I have to brighten up the texture map so much to brighten the car in game..but still looks a bit dark in some routes. that's what trying to say if you know what I mean.
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