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ALCO S2 WIPs (Round 3) Coming together

Unread postPosted: Fri Mar 18, 2011 12:42 pm
by dogmouse
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Re: ALCO S2 WIPs (Round 3) Coming together

Unread postPosted: Fri Mar 18, 2011 12:48 pm
by micaelcorleone
Awesome. Although I'm not sure about those photorealistic textures.
Don't understand me wrong they are very good, but it just doesn't fit to the other rolling-stock we have for RW.
Almost all other locos have a "clean" (not clean in the sense of "without dirt") texture. Do you know what I mean?

Re: ALCO S2 WIPs (Round 3) Coming together

Unread postPosted: Fri Mar 18, 2011 12:59 pm
by dogmouse
I know what you mean. That's ok, RW will come around, eventually. *!!wink!!*

Re: ALCO S2 WIPs (Round 3) Coming together

Unread postPosted: Fri Mar 18, 2011 1:32 pm
by dogmouse
~ @ Micaelcorleone,

Here are a couple of images of a boxcar in RW that I made using the same texturing techniques as the S2.

I dont have shadow maps on this car yet, so it looks a little funky, but I think it fits in rather well along with the rolling stock in the background, no?

~Rich


Image

Image

Re: ALCO S2 WIPs (Round 3) Coming together

Unread postPosted: Fri Mar 18, 2011 1:53 pm
by micaelcorleone
I must admit, they look very good. !!*ok*!!

Re: ALCO S2 WIPs (Round 3) Coming together

Unread postPosted: Fri Mar 18, 2011 1:57 pm
by skoda43531
Excellent work!!! !!*ok*!! **!!bow!!**

Re: ALCO S2 WIPs (Round 3) Coming together

Unread postPosted: Fri Mar 18, 2011 2:12 pm
by Kali
Photo textures are usually just a bit bright, they can work out fine if you just adjust them a bit. Game painted textures are usually just not detailed enough.

That looks a very fine model indeed.

Re: ALCO S2 WIPs (Round 3) Coming together

Unread postPosted: Fri Mar 18, 2011 2:27 pm
by johnmckenzie
Agreed! !!*ok*!!

Re: ALCO S2 WIPs (Round 3) Coming together

Unread postPosted: Mon Mar 21, 2011 12:03 pm
by imnew
Love the textures , great work !

Re: ALCO S2 WIPs (Round 3) Coming together

Unread postPosted: Tue Apr 26, 2011 8:43 pm
by jpetersjr
dogmouse wrote:~ @ Micaelcorleone,

Here are a couple of images of a boxcar in RW that I made using the same texturing techniques as the S2.

I dont have shadow maps on this car yet, so it looks a little funky, but I think it fits in rather well along with the rolling stock in the background, no?

~Rich


Image

Image



Wow, looks incredible, keep up the good work.

Re: ALCO S2 WIPs (Round 3) Coming together

Unread postPosted: Mon May 02, 2011 12:15 am
by simer4
Gotta love them Alco'!

Re: ALCO S2 WIPs (Round 3) Coming together

Unread postPosted: Mon Jan 16, 2012 8:19 pm
by jpetersjr
Any news on these.

Re: ALCO S2 WIPs (Round 3) Coming together

Unread postPosted: Tue Jan 17, 2012 12:27 am
by Shayfan1
Those would make awesome logging camp cars!