ALCO S2 WIPs (Round 3) Coming together

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ALCO S2 WIPs (Round 3) Coming together

Unread postby dogmouse » Fri Mar 18, 2011 12:42 pm

**
Last edited by dogmouse on Sun Feb 10, 2013 5:21 pm, edited 1 time in total.
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Re: ALCO S2 WIPs (Round 3) Coming together

Unread postby micaelcorleone » Fri Mar 18, 2011 12:48 pm

Awesome. Although I'm not sure about those photorealistic textures.
Don't understand me wrong they are very good, but it just doesn't fit to the other rolling-stock we have for RW.
Almost all other locos have a "clean" (not clean in the sense of "without dirt") texture. Do you know what I mean?
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Re: ALCO S2 WIPs (Round 3) Coming together

Unread postby dogmouse » Fri Mar 18, 2011 12:59 pm

I know what you mean. That's ok, RW will come around, eventually. *!!wink!!*
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Re: ALCO S2 WIPs (Round 3) Coming together

Unread postby dogmouse » Fri Mar 18, 2011 1:32 pm

~ @ Micaelcorleone,

Here are a couple of images of a boxcar in RW that I made using the same texturing techniques as the S2.

I dont have shadow maps on this car yet, so it looks a little funky, but I think it fits in rather well along with the rolling stock in the background, no?

~Rich


Image

Image
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Re: ALCO S2 WIPs (Round 3) Coming together

Unread postby micaelcorleone » Fri Mar 18, 2011 1:53 pm

I must admit, they look very good. !!*ok*!!
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Re: ALCO S2 WIPs (Round 3) Coming together

Unread postby skoda43531 » Fri Mar 18, 2011 1:57 pm

Excellent work!!! !!*ok*!! **!!bow!!**
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Re: ALCO S2 WIPs (Round 3) Coming together

Unread postby Kali » Fri Mar 18, 2011 2:12 pm

Photo textures are usually just a bit bright, they can work out fine if you just adjust them a bit. Game painted textures are usually just not detailed enough.

That looks a very fine model indeed.
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Re: ALCO S2 WIPs (Round 3) Coming together

Unread postby johnmckenzie » Fri Mar 18, 2011 2:27 pm

Agreed! !!*ok*!!
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Re: ALCO S2 WIPs (Round 3) Coming together

Unread postby imnew » Mon Mar 21, 2011 12:03 pm

Love the textures , great work !
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Re: ALCO S2 WIPs (Round 3) Coming together

Unread postby jpetersjr » Tue Apr 26, 2011 8:43 pm

dogmouse wrote:~ @ Micaelcorleone,

Here are a couple of images of a boxcar in RW that I made using the same texturing techniques as the S2.

I dont have shadow maps on this car yet, so it looks a little funky, but I think it fits in rather well along with the rolling stock in the background, no?

~Rich


Image

Image



Wow, looks incredible, keep up the good work.
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Re: ALCO S2 WIPs (Round 3) Coming together

Unread postby simer4 » Mon May 02, 2011 12:15 am

Gotta love them Alco'!
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Re: ALCO S2 WIPs (Round 3) Coming together

Unread postby jpetersjr » Mon Jan 16, 2012 8:19 pm

Any news on these.
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Re: ALCO S2 WIPs (Round 3) Coming together

Unread postby Shayfan1 » Tue Jan 17, 2012 12:27 am

Those would make awesome logging camp cars!
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