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CN SD75I Repaint!

Unread postPosted: Mon Jul 04, 2016 7:40 pm
by Sagefuncom
The CN SD75I Repaint Pack is now available for download here:
http://railworksamerica.com/forum/viewtopic.php?f=30&t=16670&p=190534

For the past 12 hours, I've been working on a repaint of the BNSF SD75I in the CN livery. I've seen people attempt to make a CN SD75I repaint (ATSF3814 is a good example), but to no avail. I've decided to take it on myself, and here's the progress I've made:

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I had to modify the BNSF SD75I Geo file to work with the extra custom textures. There were a couple of issues I went through while making this repaint, but other than that, I was able to successfully make a CN SD75I repaint, and will be published through Railworks America or through my other websites.

The final product will have two repaints: A CN SD75I and a CN SD75I with URL. I might include it with two scenarios for the Ohio Steel 2 route: One Standard, one Free Roam.

If you like what I have to offer, consider replying (please keep them clean though)! Thanks for looking at this, and I hope you find it interesting. :)

Re: CN SD75I Repaint!

Unread postPosted: Mon Jul 04, 2016 8:08 pm
by Ericmopar
If you had to modify the GeoPcDx file to make this work, then you won't be able to upload or share it legally.

Re: CN SD75I Repaint!

Unread postPosted: Mon Jul 04, 2016 9:05 pm
by Sagefuncom
Here's a picture of both variations of the CN SD75I repaint:
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I'm hoping to get it out on Railworks America as soon as possible. You'll need to modify the BNSF SD75I Geo file (not included) for both CN SD75I variations using RW_Tools, which I'll provide instructions for in the repaint pack. I might end up releasing the two Ohio Steel scenarios (Standard and Free Roam) on the Steam Workshop.

Re: CN SD75I Repaint!

Unread postPosted: Tue Jul 05, 2016 9:06 am
by ZekTheKid
Do you know how to change the numbers?

Re: CN SD75I Repaint!

Unread postPosted: Tue Jul 05, 2016 9:44 am
by Sagefuncom
Yes, I do. I changed them in a .dcsv file in the Engine directory, and I added the numbers (and IDs) there.

Re: CN SD75I Repaint!

Unread postPosted: Tue Jul 05, 2016 9:58 am
by Chacal
If you want to automate the geo file modification with a script, I can help.
It would save you a lot of support hours.

Re: CN SD75I Repaint!

Unread postPosted: Tue Jul 05, 2016 10:06 am
by Sagefuncom
That would be great!

Re: CN SD75I Repaint!

Unread postPosted: Tue Jul 05, 2016 10:23 am
by buzz456
Is there a difference between pirating something and telling someone how to pirate something?

Re: CN SD75I Repaint!

Unread postPosted: Tue Jul 05, 2016 10:38 am
by Sagefuncom
I'm pretty sure there isn't. The repaint pack does require some tweaking of the Geo file with RW_Tools, which I'll be able to provide instructions for on the Read Me file when I do release it.

Re: CN SD75I Repaint!

Unread postPosted: Tue Jul 05, 2016 11:16 am
by ZekTheKid
Sagefuncom wrote:Yes, I do. I changed them in a .dcsv file in the Engine directory, and I added the numbers (and IDs) there.

No I meant texture wise. The numbers look a little dark on my eye.

Re: CN SD75I Repaint!

Unread postPosted: Tue Jul 05, 2016 11:18 am
by Sagefuncom
Oh, that. I converted all the primarynumber TgPcDx files to DDS (thanks to RSBinTool), edited the DDS files in Photoshop, converted them back to TgPcDx, and it worked.

Re: CN SD75I Repaint!

Unread postPosted: Tue Jul 05, 2016 12:31 pm
by Chacal
buzz456 wrote:Is there a difference between pirating something and telling someone how to pirate something?


No pirating is involved here.
You must already own the geo file before you can modify it.
And yes, there is a huge difference.

Re: CN SD75I Repaint!

Unread postPosted: Tue Jul 05, 2016 12:38 pm
by buzz456
Chacal wrote:
buzz456 wrote:Is there a difference between pirating something and telling someone how to pirate something?


No pirating is involved here.
You must already own the geo file before you can modify it.
And yes, there is a huge difference.

You are correct sir.

Re: CN SD75I Repaint!

Unread postPosted: Tue Jul 05, 2016 12:48 pm
by Chacal
Sagefuncom wrote:I had to modify the BNSF SD75I Geo file to work with the extra custom textures.


I can see why, the author entered absolute paths to the texture files, instead of relative paths.
This prevents any repainting.

Re: CN SD75I Repaint!

Unread postPosted: Tue Jul 05, 2016 3:37 pm
by artimrj
You uploaded 2 versions, which one is good??