
stationmaster101 wrote:So i've gotten about a 5-6 miles outside of clovis when i've ran into a problem, I have to start work on the grades from here on up the pass and all i have to do that with is the magnet tool, so i was wondering if there was a quicker and easier way then just setting the magnet tool to a certain distance and using the brush to fill it in (i've done this with it set up to 1,000 meters on both sides of the track but it takes an hour to fill in about 2 miles worth of track)
BoostedFridge wrote:I might be misreading this, or missing something, but are you laying the track based on a grade profile/track chart, then snapping the terrain to the 'floating' track?
BoostedFridge wrote:Is the terrain data you are using not accurate enough to reflect the grade?
BoostedFridge wrote:I would strongly recommend figuring out DEM/SRTM terrain, as that will save you a HUUUUGE amount of time over a route of this size. It makes laying track easier too IMO, as following the terrain will give you a very good idea of exactly where grades start and end. The simplest way of getting terrain into the game is with basic 1 arc/second gridfloat, as specified in the excellent tutorial written by bnsfsubdivision.
This would unfortunately put your existing track below ground level though, assuming your current track is at 'sea level, 0 elevation' .
Thread with original link to tutorial, and discussion:
viewtopic.php?f=7&t=6151&start=90
Link to tutorial in dropbox in case the link in thread doesn't work.
https://www.dropbox.com/s/xmbmqhsucgxe7 ... s.pdf?dl=0
BoostedFridge wrote:I would strongly recommend figuring out DEM/SRTM terrain, as that will save you a HUUUUGE amount of time over a route of this size. It makes laying track easier too IMO, as following the terrain will give you a very good idea of exactly where grades start and end. The simplest way of getting terrain into the game is with basic 1 arc/second gridfloat, as specified in the excellent tutorial written by bnsfsubdivision.
This would unfortunately put your existing track below ground level though, assuming your current track is at 'sea level, 0 elevation' .
Thread with original link to tutorial, and discussion:
viewtopic.php?f=7&t=6151&start=90
Link to tutorial in dropbox in case the link in thread doesn't work.
https://www.dropbox.com/s/xmbmqhsucgxe7 ... s.pdf?dl=0
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