by OldProf » Wed Jan 21, 2015 11:22 am
I like the looks of that yard! Please consider following Michael Stephan's example by placing hidden signals here, there, and everywhere: take a look at VNHRR for examples. He sinks signals underground, making them invisible, then marks their locations with barrels above ground. The result is much more drivable paths for player and AI traffic in scenarios. Also, please provide plenty of portals. These requests come from an experienced scenario writer. Thanks!
Tom Pallen (Old Prof)
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