Keep going not...

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Re: Keep going not...

Unread postby ErikGorbiHamilton » Fri May 30, 2014 6:55 pm

PhilCiborowski wrote:So i was doing some digging through the excellent template for the new RS-1- and thanks to the 2 overlay layers, it looked fairly easy to create a decent repaint.
I have been at the skinning game with other programs, mainly NASCAR racing series titles from Papyrus... since the days of N1.

This, however, is my first shot at a RW repaint. It came about after a google search for RS1s revealed this gem :

Image
Which i had a run in with when I was 8.

So i figured, what the heck... got my fonts all ready, got my color swatches ready, and here is what I ended up with after (admittedly) only a few minutes.
Image

Its still very early on in the process- the stripes need to be lined up, missing texture areas addressed.. but is it worth continuing?

I know the headlights are wrong, i swapped the railing/grab iron colors, and a few other things, but (BE HONEST) is it worth continuing, even tho the model is not 100% prototypicaly correct..



Answer to all the questions asked in the OP:


Yes. You should continue the Repaint.
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Re: Keep going not...

Unread postby imnew » Fri May 30, 2014 7:08 pm

Very nice ! Please do continue.
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Re: Keep going not...

Unread postby artimrj » Fri May 30, 2014 9:01 pm

Finish it. Nothing goes to waste here.
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Re: Keep going not...

Unread postby artimrj » Sat May 31, 2014 8:29 am

The textures for the logo have to be blank out by changing the alpha channel all black. The reference to the texture is in the geo file. If you delete the texture it is still being looked for and you get the texture missing thingy.
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Re: Keep going not...

Unread postby thebigroyboyski » Sat May 31, 2014 9:16 am

I saw the GE 90 tonner for the first time last week on a YouTube video and thought that would make a good repaint.
Keep going with the RS as well. It's looking good !!*ok*!!
Frontrunner in the file library now!
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Re: Keep going not...

Unread postby buzz456 » Sat May 31, 2014 9:20 am

As far as renaming it you need to copy and paste the RWA folder that's inside the RS-1 somewhere else and rename that folder AMTRAK. Then you can cut and paste it back into the RS-1 folder.
Now you have a new folder called AMTRAK. Go into that bin file and rename all of the places where it says RWA to AMTRAK. Use the find and replace feature so you don't miss anything. After I get by the names at the top I usually add the \RWA\ kind of thing so it doesn't mistakenly replace something I don't want replaced.
Save the changes and you should now have the thing show up as AMTRAK or whatever you call it.
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Re: Keep going not...

Unread postby imnew » Sat May 31, 2014 1:09 pm

Looking great ! !!*ok*!!
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Re: Keep going not...

Unread postby buzz456 » Sat May 31, 2014 1:45 pm

Without going into the model it looks like you put the numbers on manually? I do most of my stuff with GIMP or Paint.net, however can't you just draw a rectangle around you backwards number and then just flip it horizontally? That should fix it I think.
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Re: Keep going not...

Unread postby Chacal » Sat May 31, 2014 2:10 pm

The 44 tonner would be great. It is an underused DLC and a lot of fun to drive.
Great for shunting passenger cars around.
Over the hill and gathering speed
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Re: Keep going not...

Unread postby buzz456 » Sat May 31, 2014 5:20 pm

I thought that down low both sides of the cab are represented.
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Re: Keep going not...

Unread postby buzz456 » Sat May 31, 2014 5:51 pm

I didn't actually test this but it looks like the numbers should go here OK.

numbershere2.jpg
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Re: Keep going not...

Unread postby Shayfan1 » Sat May 31, 2014 10:50 pm

Hang tight I will PM you something that will help you fix this.
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Re: Keep going not...

Unread postby conrail1 » Wed Oct 22, 2014 7:42 pm

Sorry to bring back a super old topic but... what happened to these?
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