CSX Mainline Rochester NY Sub-Division

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CSX Mainline Rochester NY Sub-Division

Unread postby sabreman61 » Tue Feb 25, 2014 5:01 pm

Well here it is My start of My hometown rail-yard and mainline. CSX Goodman Yard in Rochester NY is where I am starting and we will see how far I go. This route is the CSX Chicago Mainline through upstate NY I think I'm going to try to build to Buffalo NY
I'm going to upload a BETA soon.
Let me know what ya all think!! !*cheers*! !*brav*!
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Last edited by sabreman61 on Tue Sep 09, 2014 1:58 am, edited 1 time in total.
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Re: CSX Chicago Mainline Rochester NY Goodman Yard

Unread postby wisrailfan » Tue Feb 25, 2014 6:38 pm

Is this the route that runs through the Mohawk Valley? I have a Broken Knuckle video of that area and there is a nice variety of trains that run through there. Good start so far!
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Re: CSX Chicago Mainline Rochester NY Goodman Yard

Unread postby sabreman61 » Wed Feb 26, 2014 9:44 am

Yes this does go through Mohawk Valley. *!lol!*
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Re: CSX Chicago Mainline Rochester NY Goodman Yard

Unread postby OldProf » Wed Feb 26, 2014 2:59 pm

Certainly looks more manageable from a switching standpoint than that behemoth "Chicago Yard" packaged with ... well, the grey matter gets greyer every day ... what DLC did that come with? As Garrison Keeler says, "Do good work". Looks like you're well on your way.

!*brav*!
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Re: CSX Chicago Mainline Rochester NY Goodman Yard

Unread postby arizonachris » Wed Feb 26, 2014 10:40 pm

Wow, this really is looking good, sabreman. Does look a lot better than Chicago Yards, like Tom said. (BTW, Chicago was included with the GP9 bundle for a while, RSC pulled it. No one liked it, didn't "go" anywhere, and IIRC, had issues. Typical)
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Re: CSX Chicago Mainline Rochester NY Goodman Yard

Unread postby sabreman61 » Thu Feb 27, 2014 12:32 am

Progress since yesterday
This is a REAL Route of my hometown Rochester NY CSX GOODMAN YARD. I am using Google Earth as an outline. (Google Earth Rules for this!)
Check Goodman yard in Rochester NY on Google Earth to verify.
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Re: CSX Chicago Mainline Rochester NY Goodman Yard

Unread postby sabreman61 » Thu Mar 06, 2014 4:06 pm

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Re: CSX Chicago Mainline Rochester NY Goodman Yard

Unread postby BillS » Thu Mar 06, 2014 8:04 pm

Hey Matthew,

Looks Great! After all that work, you still sound upbeat. That's a good sign!

Your tour, on YouTube, was great, however the way you whipped around with the camera felt like a ride on a roller coaster- !*hp*!

Keep up the effort!
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Re: CSX Chicago Mainline Rochester NY Goodman Yard

Unread postby NSrailfan6130 » Thu Mar 06, 2014 8:13 pm

Isn't high falls in Rochester NY The train Bridge Over The dam *!question!*
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Re: CSX Chicago Mainline Rochester NY Goodman Yard

Unread postby Hexomega2319 » Thu Mar 06, 2014 10:37 pm

Nice! I often switch in that yard in real life, it's not too bad of a yard to switch in. It used to be a road railer terminal back in the 70s.
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Re: CSX Chicago Mainline Rochester NY Goodman Yard

Unread postby sabreman61 » Sat Mar 08, 2014 3:52 am

NSrailfan6130 wrote:Isn't high falls in Rochester NY The train Bridge Over The dam *!question!*


Yes it is but I don't think you can make waterfalls otherwise I would LOL
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Re: CSX Chicago Mainline Rochester NY Goodman Yard

Unread postby sabreman61 » Sat Mar 08, 2014 3:57 am

Hexomega2319 wrote:Nice! I often switch in that yard in real life, it's not too bad of a yard to switch in. It used to be a road railer terminal back in the 70s.


So thats whats back off of Atlantic Ave! ok makes sense thanks for the info would love to pick your brain more. My Grandfather Retired from Conrail So you work for CSX? I come and railfan at the Goodman yard alot. Your not the one that wears a red hoodie in the GP 38 are you?
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Re: CSX Chicago Mainline Rochester NY Goodman Yard

Unread postby slick204 » Sat Mar 08, 2014 10:24 am

sabreman61 wrote:
NSrailfan6130 wrote:Isn't high falls in Rochester NY The train Bridge Over The dam *!question!*


Yes it is but I don't think you can make waterfalls otherwise I would LOL


It is possible. Look at this from Stevens Pass at around 3:50.
https://www.youtube.com/watch?v=wASlCZ4W93o
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Re: CSX Chicago Mainline Rochester NY Goodman Yard

Unread postby OldProf » Sat Mar 08, 2014 10:33 am

As you continue with this project, I hope that you will keep scenario writers in mind by using short track markers and lots of signal blocks. As a scenario writer, I prefer switching to all other activities. In large yards, however, having a single switcher working and no through trains moving strikes me as highly improbable. Unfortunately, none of that is possible in the yard areas of most routes, VNHRR being a notable exception.

Why short track markers in a yard? Because they serve the purpose of providing track designations without blocking scenario creation. End-to-end siding markers make specific pick-up and drop-off points, especially for AI switchers, impossible.

Why multiple signal blocks? Because they allow player and AI traffic to operate side by side, which is otherwise nearly impossible because Train Simulator sees multiple trains occupying a block as a error. If a route maker feels that signalling sidings is unrealistic, hidden signals provide an excellent answer. Again, see the VNHRR as an excellent example.

As the Italians say, "Buon proseguimento", meaning, more or less, good going-on.
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Re: CSX Chicago Mainline Rochester NY Goodman Yard

Unread postby sabreman61 » Sat Mar 08, 2014 8:37 pm

OldProf wrote:As you continue with this project, I hope that you will keep scenario writers in mind by using short track markers and lots of signal blocks. As a scenario writer, I prefer switching to all other activities. In large yards, however, having a single switcher working and no through trains moving strikes me as highly improbable. Unfortunately, none of that is possible in the yard areas of most routes, VNHRR being a notable exception.

Why short track markers in a yard? Because they serve the purpose of providing track designations without blocking scenario creation. End-to-end siding markers make specific pick-up and drop-off points, especially for AI switchers, impossible.

Why multiple signal blocks? Because they allow player and AI traffic to operate side by side, which is otherwise nearly impossible because Train Simulator sees multiple trains occupying a block as a error. If a route maker feels that signalling sidings is unrealistic, hidden signals provide an excellent answer. Again, see the VNHRR as an excellent example.

As the Italians say, "Buon proseguimento", meaning, more or less, good going-on.


Ok I am a rooke at this so I am lost in what you mean. What are short track markers and signal blocks. If this is track infrastructure I DO NEED ALOT OF HELP in this area. I am still trying to figure out hot to place signals and all hat stuff. So please I do want to make this right and awesome! so I welcome any sugestions or help. I NEED IT
Thanks
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