WIP AT&N Class 280-157 Consolidation

Post your FREEWARE 'Works in Progress' here!

Re: WIP AT&N Class 280-157 Consolidation

Unread postby PapaXpress » Tue Sep 04, 2012 3:01 pm

You are giving "some assembly required" a whole new meaning. *!!wink!!*
Image
"Just post some random unrelated text. We have members here who can help you with that." ~ Chacal
"When all else fails, read the instructions... if that doesn't work either, try following them." ~ Old Prof
Image
The Grade Crossing - Atlanta North Project - Virtual Rail Creations
User avatar
PapaXpress
 
Posts: 5147
Joined: Sat Oct 23, 2010 10:30 pm
Location: that "other" timezone

Re: WIP AT&N Class 280-157 Consolidation

Unread postby mrennie » Tue Sep 04, 2012 5:43 pm

*!lol!*

Actually, I'm learning a lot about how real steam locomotives were put together, from the inside out. Once this is done, I'm hoping you'll be able to go into the 8 view mode and go and look at all those mechanisms under the boiler, and that what you'll see is 95% of what there would be in the real loco. That was my aim, to make it as real as I possibly could, because I like looking at the models, studying the details and trying to understand what all the bits and pieces are there for, not just driving the locos. For a start, I now recognise and can name all the different parts of the Walschaert's valve gear, and I understand how the spring rigging worked, with its leaf springs, coil springs, equalizers, etc. etc. :)
User avatar
mrennie
 
Posts: 3214
Joined: Wed May 30, 2012 12:22 pm

Re: WIP AT&N Class 280-157 Consolidation

Unread postby buzz456 » Tue Sep 04, 2012 8:01 pm

The big question is will we be able to get it to run without the computer spitting up?
!!det!!
Buzz
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 20963
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: WIP AT&N Class 280-157 Consolidation

Unread postby dogmouse » Tue Sep 04, 2012 8:39 pm

Beautiful Work, M! Just Fabulous. Superb modeling, Sir!! I think that one of the benefits of modeling a loco such as yours, is that you get to learn where every bolt is located. I know it sounds goofy, but you really do end up becoming "one" with the model *!lol!* ... like a Vulcan mind-meld or something. Anyway ... Top Notch. Outstanding work! !*brav*! !*brav*! !*brav*! '

Rich

p.s. if you ever need to commiserate about Max, feel free to pm me! Have you played around with "hinge from edge" yet? I think that would be the #1 poly tool to use for building all the pipes associated with a steam loco ;-)
User avatar
dogmouse
 
Posts: 322
Joined: Tue Jun 22, 2010 6:21 pm
Location: USA

Re: WIP AT&N Class 280-157 Consolidation

Unread postby mrennie » Wed Sep 05, 2012 1:22 am

buzz456 wrote:The big question is will we be able to get it to run without the computer spitting up?
!!det!!
Buzz


I've done many tests, on different routes, and so far I get the same fps as with other locos. For example, I made a scenario on the HSC, and when I substituted the Consolidation for the EMD GP7 (or was it GP9?, I forget now), the fps were exactly the same. I've even run a triple-headed freight with fps around 17, on the HSC, with everything on maximum, AA on x8, resolution 1920x1200. If I run it in windowed mode at 1024x768, I can lock the fps at 30 and it stays there, rock solid.
User avatar
mrennie
 
Posts: 3214
Joined: Wed May 30, 2012 12:22 pm

Re: WIP AT&N Class 280-157 Consolidation

Unread postby mrennie » Wed Sep 05, 2012 1:27 am

dogmouse wrote:Beautiful Work, M! Just Fabulous. Superb modeling, Sir!! I think that one of the benefits of modeling a loco such as yours, is that you get to learn where every bolt is located. I know it sounds goofy, but you really do end up becoming "one" with the model *!lol!* ... like a Vulcan mind-meld or something. Anyway ... Top Notch. Outstanding work! !*brav*! !*brav*! !*brav*! '

Rich

p.s. if you ever need to commiserate about Max, feel free to pm me! Have you played around with "hinge from edge" yet? I think that would be the #1 poly tool to use for building all the pipes associated with a steam loco ;-)


Thanks Rich!

Max? I can't afford Max. This has all been done in 3DCrafterPro. I'm doing the shadow baking manually, taking screenshots of the parts I want to "bake", pasting the screenshot as a template layer into the texture file in Photoshop, and then painting the shadows onto another layer by hand. It's hard work, but worth it. For the pipes, I use 3DC's "piper" tool (it takes a lot of trial and error, but it actually works very well).

Cheers,
Mike
User avatar
mrennie
 
Posts: 3214
Joined: Wed May 30, 2012 12:22 pm

Re: WIP AT&N Class 280-157 Consolidation

Unread postby mrennie » Wed Sep 05, 2012 12:20 pm

mdurdan wrote:No no no! You must put the threads on the nuts and bolts! Hahaha just kidding, those can be put on with texture *!lol!*


That's what I've already done with the large bolts in the tender truck sides, either side of the axle boxes ;)
User avatar
mrennie
 
Posts: 3214
Joined: Wed May 30, 2012 12:22 pm

Re: WIP AT&N Class 280-157 Consolidation

Unread postby mrennie » Wed Sep 05, 2012 1:53 pm

mdurdan wrote:
mrennie wrote:
That's what I've already done with the large bolts in the tender truck sides, either side of the axle boxes ;)

Hahahahahhahahaha !*roll-laugh*! Outstanding **!!bow!!**


I'm a stickler for detail !!*ok*!!
User avatar
mrennie
 
Posts: 3214
Joined: Wed May 30, 2012 12:22 pm

Re: WIP AT&N Class 280-157 Consolidation

Unread postby mrennie » Thu Sep 06, 2012 10:10 am

I'm reworking the animation to remove the little bumps (caused, I think, by a bug in 3DC that happens when animation groups are nested) and to add in the animation of the lifting links (they connect the radius rods to the reverse rods, to change the phase of the valve movement).
User avatar
mrennie
 
Posts: 3214
Joined: Wed May 30, 2012 12:22 pm

Re: WIP AT&N Class 280-157 Consolidation

Unread postby dogmouse » Thu Sep 06, 2012 1:52 pm

Hi Mike,

..oh! I thought for some reason that you were a Max dude. My bad! Nonetheless, you're doing an incredible job on your Consolidation loco! I look forward to more progress shots. !!*ok*!!


~Rich
User avatar
dogmouse
 
Posts: 322
Joined: Tue Jun 22, 2010 6:21 pm
Location: USA

Re: WIP AT&N Class 280-157 Consolidation

Unread postby mrennie » Thu Sep 06, 2012 2:28 pm

dogmouse wrote:Hi Mike,

..oh! I thought for some reason that you were a Max dude. My bad! Nonetheless, you're doing an incredible job on your Consolidation loco! I look forward to more progress shots. !!*ok*!!


~Rich


Thanks Rich! I'll post another video soon, once the valve gear animation is updated. I found this thing called PlayClaw that works much, much better than FRAPS.
User avatar
mrennie
 
Posts: 3214
Joined: Wed May 30, 2012 12:22 pm

Re: WIP AT&N Class 280-157 Consolidation

Unread postby mrennie » Thu Sep 06, 2012 5:15 pm

I've got this annoying problem with 3DCrafter and wondered if anyone else has seen it, and if they know of a solution.

I'm animating the motion (again!) and for things like the wheels and eccentric crank it's fine. But for other things like the eccentric rod, where one end doesn't follow a circular motion (it's attached to the link, so it swings back and forth) I can set most of the animation positions extremely accurately, but in just a few cases, at certain points in the timeline, the thing just won't stay exactly where I put it when I release the mouse button. It snaps to some other position nearby. It means that there's a little bump in the animation at a couple of places in the timeline. I've tried removing all the nesting of the animation groups, so now all the parts are in their own individual groups, and that helped get rid of other bumps that appeared in RW (caused, I found out, by a bug in the export function), but these remaining bumps are there in the 3DC animation itself. Really annoying!
User avatar
mrennie
 
Posts: 3214
Joined: Wed May 30, 2012 12:22 pm

Re: WIP AT&N Class 280-157 Consolidation

Unread postby jpetersjr » Thu Sep 06, 2012 5:48 pm

Dick of Brittkits might know of the answer.
Jonathan Burton Peters Jr, Big J

The Legend Of The New York Central System Shall Live Again In TS2021.


Website

https://jpetersjr1.wixsite.com/big-j-productions

3D Freeware Scenery Developer Since 2011
User avatar
jpetersjr
 
Posts: 4010
Joined: Tue Apr 26, 2011 6:31 pm
Location: Mobile, Alabama, United States,

Re: WIP AT&N Class 280-157 Consolidation

Unread postby mrennie » Thu Sep 06, 2012 6:25 pm

jpetersjr wrote:Dick of Brittkits might know of the answer.


Does he use 3DCrafter, or Max? It's a bug in 3DC.
User avatar
mrennie
 
Posts: 3214
Joined: Wed May 30, 2012 12:22 pm

Re: WIP AT&N Class 280-157 Consolidation

Unread postby PapaXpress » Thu Sep 06, 2012 6:31 pm

Mr Cowen uses 3DC.
Image
"Just post some random unrelated text. We have members here who can help you with that." ~ Chacal
"When all else fails, read the instructions... if that doesn't work either, try following them." ~ Old Prof
Image
The Grade Crossing - Atlanta North Project - Virtual Rail Creations
User avatar
PapaXpress
 
Posts: 5147
Joined: Sat Oct 23, 2010 10:30 pm
Location: that "other" timezone

PreviousNext

Return to Freeware WIP

Who is online

Users browsing this forum: No registered users and 1 guest

cron