SoloTwo wrote:Three scenarios? You have got to be kidding me. I had to spend another 8 bucks yesterday just so I could enjoy the NEC some more beyond the 4 boring included scenarios. Looks like I'll have to wait for another scenario pack before I waste my money on the Acela.
THIS is why RW needs a true career mode. Spending 20 bucks and only giving us 3 scenarios is a joke.
SoloTwo wrote:Three scenarios? You have got to be kidding me. I had to spend another 8 bucks yesterday just so I could enjoy the NEC some more beyond the 4 boring included scenarios. Looks like I'll have to wait for another scenario pack before I waste my money on the Acela.
micaelcorleone wrote:We at Trans and Drivers will start the development of our NEC Series V.2 Scenario Pack shortly.
Expect many new NEC scenarios.
BTW, the new NEC version made some fixes for V.1 necessary. Coming soon.
SoloTwo wrote:I don't understand how you can spend all that time on development and only give us a few basic scenarios to do.
Hawk wrote:Maybe if you took the time to learn to build a route, then build it, you might be able to answer your own question.
Shortliner wrote:I'd have to agree with this. Building a route in RW, while it's easier to do than in MSTS, it's still takes a long time. I'm guessing (although I could be wrong), that most of the decent sized routes that have been released in the past years probably spent a year in building if not longer.
Shortliner wrote:I'd have to agree with this. Building a route in RW, while it's easier to do than in MSTS, it's still takes a long time. I'm guessing (although I could be wrong), that most of the decent sized routes that have been released in the past years probably spent a year in building if not longer.
Toonces wrote:Just for fun, I played a bit with a "route" of my own. It essentially consisted of a yard, a bit of mainline, and then a circular track. I added some signals, but virtually no scenery. And it was surprising how much effort was involved to get just this little bit working. I suppose once you get good at it, it goes faster.
Another thought is that the faster the trains, the longer the route you really need to really experience the thing. If everyone were content to do shunting in a yard, then route creation would be a much easier job
SoloTwo wrote:Currently the games playability ends when you run out of scenarios.
/rant
Sorry this is the one thing that annoys me to no end with this sim.
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