jpetersjr wrote:How about a winter scene.
I hope adding winter textures to these buildings won't be a problem, did this area get snow or ice?
As well, a new building for the route.
...Cheers...
Big J
Nice! This will fit in well with the overall look of the other buildings on the route.
To add winter textures, you'll need to do two things:
1. Make copies of the building's textures and call the by the same name but with _Wi on the end. For example, if you have MyBuilding.ace, you also need MyBuilding_Wi.ace. A simple way to texture this is to add a layer of fine snow specks covering the entire texture. If you want it to look even better, you have to make the snow thicker on the the parts that are mapped to horizontal surfaces of the building, where the snow would accumulate.
2. To ensure that the game does actually load up the _Wi texture when the season is set to winter, select a hidden poly somewhere on the model (I usually put one below ground level or inside the building) and texture it explicitly with any small part of the _Wi texture. That makes sure that the model, once it's exported, does contain a reference to the _Wi texture, forcing TS to load it into memory.