
This is how industrial zones should look in my opinion.
Lots of assets on a tile does mean memory problems unfortunately, both in editing and in playing. The price we have to pay for realism given the current TS2012 game engine.

Thanks
( hopefully some day i can connect up with UP Proviso, via La Grange )Griphos wrote:I'd be happy to test. I've been watching this one from the start. Looks fantastic. I've got a pretty good machine (i7 920 at 3.7, GTX 275).
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