JohnS wrote:It's not your fault. Don't sacrifice the creative view of the route because of the availability of the assets. It looks great either way. Keep up the great work.
ET44C4 wrote:JohnS wrote:It's not your fault. Don't sacrifice the creative view of the route because of the availability of the assets. It looks great either way. Keep up the great work.
Thank you for the comment. Again, I'm still very sorry you can't use the route. Hopefully there can be a solution to the problem...
GenericZack wrote:I'm liking how it looks! good job!
dejoh wrote:Time to get the M,O,W. off their butts and spray those tracks. Seriously fantastic looking route. I like the over grown look.
BoostedFridge wrote:Nice work on this. You're creating a pretty neat atmosphere here. One suggestion if I may, would be to make your background asset blocks up of two different types of trees, so that the distant forests aren't all the same colour.
Keep up the good work!
ET44C4 wrote:BoostedFridge wrote:Nice work on this. You're creating a pretty neat atmosphere here. One suggestion if I may, would be to make your background asset blocks up of two different types of trees, so that the distant forests aren't all the same colour.
Keep up the good work!
Thank you very much! The background trees are made of Sherman Hill's Maple Mid 01 and 02 which look almost identical because of the slight color change. I will look into seeing what trees would look nice for the background. If you would like to make any more suggestions, please let me know. I would like to create this route according to what y'all would want it to look like!![]()
ET44C4 wrote:ET44C4 wrote:I looked at a few trees in search of two that would blend in with the area, but those Sherman Hill Maples seem to be the only ones that really mix in with the current foliage. Would you happen to know of any that might blend in nicely with the scenery?
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