3 Track Cajon Project

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Re: 3 Track Cajon Project

Unread postby ATSFFAN » Mon Sep 18, 2017 10:59 pm

gtrtroger wrote:Not here.... you need to make sure you've got all the assets.... scan the route with RWTools..... you're missing something.... probably some 3Dtrains track......

Thanks for the advice. Even though I already downloaded it- I forgot to install ScaleRail Freeware Edition! Thanks again! *!!thnx!!*

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Re: 3 Track Cajon Project

Unread postby bpetit » Thu Nov 02, 2017 11:35 pm

Woot! gonna give this a shot. Looks very impressive the Palmdale Cutoff, BNSF Mojave, and Cajon. !!*ok*!!

Edit: I ran out of gpu memory around palmdale lol.
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Re: 3 Track Cajon Project

Unread postby Tomcat » Fri Nov 03, 2017 8:24 pm

Okay, enough time off, back to work for me.

bpetit wrote:Woot! gonna give this a shot. Looks very impressive the Palmdale Cutoff, BNSF Mojave, and Cajon. !!*ok*!!

Edit: I ran out of gpu memory around palmdale lol.


Portions of Palmdale may have the highest asset density on the route. What is your gpu memory? Maybe I have to go in and prune some of the assets from this area. BTW, I liked the Palmdale video on your youtube channel!


Now to the reason I'm posting tonight. I was informed of a post over at that other forum, which I haven't read in months, of something I might want to take a look at. I did and I discovered the following;


forum.jpg


Now, several things bother me about the post.

First: why is this is even in a thread about Bill's Mojave Desert Railroading. If you visit the forum and scan the thread you'll find an earlier post by Geomodelrailroader proclaiming Bill's route 'obsolete' and implying that Cajon_Mojave Alpha is a replacement. Why would anyone trample on someones work like that?

Well, on to the body of the post...

Second: I have no idea how the poster is using the word 'copy' but let me assume it's in the worst way, in which case I have to take issue with "Cajon Alpha is a copy of Bill's route" - I copied exactly zero from Bill's route or any other version of Cajon Pass. I started from scratch, acquiring the terrain data and used Google Earth and relevant railroad documentation to recreate the route without regard as to how others may have built their route.

Third: "and Tom Cat does not have experience making a route" - What benchmark is the poster using for this statement? What does this poster know about me? Perhaps I have tons of experience making terrible routes!

Fourth: "Several crossing are missing" - Alpha is not a part of the route name, it's an indication to the end user of the state he should expect the route to be in. I guess taking the time to point out exactly what crossings are missing would be too much to ask... Or perhaps even clarifying what you mean by 'crossing' might be helpful.

Fifth: "Tim did not use Scale Rail" - Note to self: Ask the testers how they got 900 miles of Scale Rail into my route without asking me, after I specifically mentioned in the installation instructions that I DO NOT USE SCALERAIL!!!.

Sixth: "Some assets are gone or missing" - We are back to that whole Alpha thing unless you mean that your installation is missing assets in which case you could try reading the installation instructions again... or, you could point out what assets are missing... or, maybe you mean the undecorated portions of the route in which case it's back to the definition of Alpha.

Seventh: "he does not know how to install signals" - What aspect of installation exactly? Here you may be partially correct. I have a basic, albeit, kinda fuzzy handle on signals which is why it was one of the things I asked people to double check me on. I guess you did check but have no intention of passing any actual useful information along.

Eighth: "some of the switches are wrong" - Wrong how? (Never to be confused with 'Funny how?')

Ninth: "Also the hump is not finished" - As in 'That hump is not finished with the route yet?!' No, that can't be right... you must mean the hump yards;

Barstow Hump Bowl
BarstowHump.jpg


West Colton Hump Bowl
WestColtonHump.jpg


Okay, so what's missing? Back to that pesky Alpha thing again - not all track markers for the bowls have been added yet. If on the other hand you have not installed ScaleRail or installed it incorrectly then that would explain the "Tim did not use Scale Rail" comment since the yards would then be pale shadows of what you see here.

One last observation is that the posts from this person in the last couple of days struck me as off or odd, it then occurred to me that it sounds like half a conversation and we are missing the other person.
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Re: 3 Track Cajon Project

Unread postby JohnS » Fri Nov 03, 2017 8:49 pm

Apparently the poster of that comment doesn't know how to read and is just trying to stir up trouble. Ignore them is the best option.
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Re: 3 Track Cajon Project

Unread postby minerman146 » Fri Nov 03, 2017 9:12 pm

Tomcat, that comment is from yet another officious, pubescent *** ****. He will not stop with his torment until he is satisfied. But know this, and I know this without knowing him. He cannot build, he is incapable of it. He longs to do what you do with ease, and that reminds him of his inadequacy . His comment is a reflection of his pathos, his self - hate and his envy. And being the punk that he is - he must destroy what he himself cannot create.

With that said, I congratulate you on reminding yet another wanna-be route builder that they don't have either the talent nor the stones to do a project of the scale and beauty that you have done.

He won't go way - but do not acknowledge him - it gives him the power he craves in the empty unfulfilled life he has.
Deny him at every opportunity.

I stand with you sir!

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Re: 3 Track Cajon Project

Unread postby ET44C4 » Fri Nov 03, 2017 9:43 pm

You could not have said it any better Minerman. !*salute*!
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Re: 3 Track Cajon Project

Unread postby gtrtroger » Fri Nov 03, 2017 10:39 pm

Agreed.... ignore him....don’t give him the time of day.
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Re: 3 Track Cajon Project

Unread postby bpetit » Sat Nov 04, 2017 4:40 pm

@Tomcat GTX 960 2GB. I wouldn't prune anything it looks top notch. !!*ok*!!
I'll just avoid the area for now.
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Re: 3 Track Cajon Project

Unread postby Tomcat » Sun Nov 05, 2017 4:24 pm

Best expressed by minerman but all use the same magic word, ignore, which is what I shall do from this point on. I was a bit rankled but after hitting 'publish' for that post I felt a weight drop away, guess I just needed to get it off my chest. Thanks all!
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Re: 3 Track Cajon Project

Unread postby Tomcat » Sun Nov 05, 2017 4:27 pm

bpetit wrote:@Tomcat GTX 960 2GB. I wouldn't prune anything it looks top notch. !!*ok*!!
I'll just avoid the area for now.


Thank you sir!

It does still present itself as a concern that someone would avoid an area. I'll take a closer look at the area and see if there is anything I can do that might lessen the load and hopefully be unnoticeable.
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Re: 3 Track Cajon Project

Unread postby bpetit » Mon Nov 06, 2017 11:46 pm

It's not my GPU or anything. Its the route itself lol. It's super memory intensive. Nearly 70% out of my 8GB. RW apparently doesn't like going over 4GB.
"If you really needed a diesel locomotive right away, then go ahead and order a ALCO. But if you could wait for real quality, then go for an EMD or a GE".


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Re: 3 Track Cajon Project

Unread postby ssbobz » Tue Nov 07, 2017 9:47 am

I've flown around in the editor with no trouble but it crashed at or soon after loading when I tried to run the scenarios. I even tried lowering the settings but it still happened, my next test will be to make sure and stop as many background programs as I can. It seems very odd because I usually have no trouble with any of my games. I've also been considering a complete re-install or at least setting up Store Them All.

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Re: 3 Track Cajon Project

Unread postby buzz456 » Tue Nov 07, 2017 12:10 pm

ssbobz wrote:I've flown around in the editor with no trouble but it crashed at or soon after loading when I tried to run the scenarios. I even tried lowering the settings but it still happened, my next test will be to make sure and stop as many background programs as I can. It seems very odd because I usually have no trouble with any of my games. I've also been considering a complete re-install or at least setting up Store Them All.

Code: Select all
CPU      Intel i5-6600K LGA1151 (6th Gen) clocked to 4.2
RAM      Corsair Dominator Platinum 16GB DDR4
Mobo      ASUS ROG Maximus VIII Hero
GPU      ASUS ROG STRIX-GTX1060-O6G
Cooler   Corsair Hydro Series H100
SSD      240GB x2    Patriot Ignite RAID0 (only for games like TS, Fallout, Skyrim, Witcher)


Something else is up. I have a similar setup and have had no issues with running the scenarios on the route.
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Re: 3 Track Cajon Project

Unread postby bpetit » Tue Nov 07, 2017 12:48 pm

Buzz something really is. I can't load my own scenarios sometimes. It crashes as soon as I go to edit them.
Railworks was showing about 3.2GB before it crashes completely.

My Specs:
i5 4690k 3.5-3.9ghz
EVGA SSC GTX 960 2GB
8GB of DDR3 Ram
2x WD Black 1TB HDD

Edit: 50% on the GPU Memory so its probably just Railworks using all of the memory...and complaining there is no more because of the limit.
"If you really needed a diesel locomotive right away, then go ahead and order a ALCO. But if you could wait for real quality, then go for an EMD or a GE".


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Re: 3 Track Cajon Project

Unread postby Bananarama » Tue Nov 07, 2017 5:41 pm

If you’re using Windows 10, the latest Fall Creators Update from Microsoft might be the culprit. Many have reported issues with games running slowly, crashing, etc. I too have a problem where the color settings (brightness, contrast) are reset on each reboot. I can get around the glitch by opening the nVidia control panel and any one setting and then back. A real PIA.

https://forums.geforce.com/default/topi ... ck-thread/

nVidia is trying to find a fix on their side, but much of the evidence is that it’s Microsoft’s fault.
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