3 Track Cajon Project

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Re: 3 Track Cajon Project

Unread postby BoostedFridge » Sun Aug 27, 2017 10:47 am

Thanks Imnew! I have another scenario for a westbound run from Barstow up on PCRW, and a few more in beta.
http://www.pacificcoastrailworks.com

I haven't spent this much time playing and enjoying a route since Stevens Pass came out. Tim you've done a fantastic job with this route!
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Re: 3 Track Cajon Project

Unread postby ek1118 » Sun Aug 27, 2017 1:55 pm

Hi,
This is my first time doing a full route install, I followed the instructions (downloads etc) I didn't do the installs in the order as in the read me however I installed everything on the list. I already had the DTG dependences and got the renewable energy pack. The route doesn't show in TS. Assistance would be appreciated. It looks awesome.

Thanks,
Ed
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Re: 3 Track Cajon Project

Unread postby Tomcat » Sun Aug 27, 2017 2:05 pm

imnew wrote:I just ran the scenario ( Q-SBDWSP6 ) posted by BoostedFridge, a must have scenario if you want to see the EB run up to summit. Are you planning on making more scenarios Boosted? *!greengrin!*

Tomcat,
Your work on this route is truly stunning. *!!thnx!!* You should apply at DTG HQ as head of the Route Builders Association.


Both BoostedFridge and gtrtroger have excellent scenarios. I may be biased, but I think they are a couple of the best scenarios I have ever run for any route. What makes them unique, in addition to some awesome AI traffic, is that they both use real world designations for the player and AI trains - makes it seem, to me, that there is much more going on in the world than just my lousy train handling. I'm certainly hoping that both keep on making scenarios, though I feel conflicted about BoostedFridge taking any time away from the Siskiyou Line.

Thanks for the kind words about the route but my strength lies in decorating mostly. I think it would have been a much better effort if someone else had laid the track, so I don't think DTG would be all that impressed on that front. I'm taking a break from Cajon Mojave for the moment but it seems I'm addicted to the editor, so bearing that in mind I've started a test route for working on my track laying techniques and have learned a great deal in the past couple of days. Krellnut mentioned something in passing a couple of months ago that I didn't pick up on immediately because my track was basically completed at that point but it turns out that it was a fairly critical piece of advice that had I known when I started the route would have made it a much more polished product. I would not mind going back and relaying many of the easement curves but I have no idea if it is even possible to cut out a curve and relay it with proper easement technique and get it to connect seamlessly back into the network. I've tried many times but I cannot get an easement curve to connect to already existing track. If anyone has had any success doing that then please let me know.

BoostedFridge wrote:Thanks Imnew! I have another scenario for a westbound run from Barstow up on PCRW, and a few more in beta.
http://www.pacificcoastrailworks.com

I haven't spent this much time playing and enjoying a route since Stevens Pass came out. Tim you've done a fantastic job with this route!


Another scenario! Woohoo! ...and more in the works? Great news indeed.

Thanks for your words and your efforts, it is much appreciated!

Tim
Download the PRB from page 51 of the Powder River Basin thread.
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Re: 3 Track Cajon Project

Unread postby ATSFFAN » Sun Aug 27, 2017 3:26 pm

The beauty of this route in not just in the great quality and details it has, but also the so many different options you have when creating scenarios. You can do yard switching, "locals" to various industries along the route, passenger service, thru freights from a multitude of yards. You gotta love it! :D :D :D

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Re: 3 Track Cajon Project

Unread postby buzz456 » Sun Aug 27, 2017 3:32 pm

I have to say I enjoyed this so much I ran all the way from San Berdo to the Summit even though I had the train vastly under powered making only 15 mph on the 3% grade. !*salute*!
Screenshot_Cajon_Mojave_34.31770--117.48442_07-22-36.jpg
Screenshot_Cajon_Mojave_34.31762--117.48632_07-22-24.jpg
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Re: 3 Track Cajon Project

Unread postby ET44C4 » Sun Aug 27, 2017 3:46 pm

Screenshot_Cajon_Mojave_34.94836--117.24781_10-37-42.jpg

Screenshot_Cajon_Mojave_34.94746--117.26540_10-38-48.jpg

Screenshot_Cajon_Mojave_34.94346--117.26943_10-39-15.jpg

Screenshot_Cajon_Mojave_34.94482--117.29316_10-40-32.jpg

Screenshot_Cajon_Mojave_34.94091--117.34597_10-43-49.jpg


Truly a work of art. Thank you so much Tomcat.
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Re: 3 Track Cajon Project

Unread postby krellnut » Sun Aug 27, 2017 8:28 pm

but I have no idea if it is even possible to cut out a curve and relay it with proper easement technique and get it to connect seamlessly back into the network. I've tried many times but I cannot get an easement curve to connect to already existing track. If anyone has had any success doing that then please let me know.


I can say with almost complete certainty that it can't be done. The easement curve will not snap to any existing curve, or straight track for that matter. Without easement on, no problem.

That trick I mentioned to you works perfectly. When I lay track, I want it right where Google Earth shows. This technique allows that to happen. You'll see once you get the MRL.

Beautiful job on the route, by the way.
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Re: 3 Track Cajon Project

Unread postby minerman146 » Sun Aug 27, 2017 9:56 pm

but I have no idea if it is even possible to cut out a curve and relay it with proper easement technique and get it to connect seamlessly back into the network. I've tried many times but I cannot get an easement curve to connect to already existing track. If anyone has had any success doing that then please let me know.

I have done it. Many, many times. There are rules and there will be compromises but super el can be retrofitted.
Rule 1: Straight - Super El - Straight
Rule 2: If you have 5 miles of curve - it all has to come out to start at the nearest straight
Rule 3: You must ALWAYS terminate with a straight.
Rule 4: You will NEVER realign the straight at the end of your super EL to the next straight. So, you must run your new straight to a switch that you will relay or snap to an UNEASED curve.
Rule 5: Relay in the same direction you originally laid the track. ( if you go opposite the original path - your ties will tell the story)

If you really really want Super EL (like I did after the fact) this is what you do.

Good Luck and the best of success on this magnificent work of yours!
MM
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Re: 3 Track Cajon Project

Unread postby _o_OOOO_oo-Kanawha » Mon Aug 28, 2017 6:46 am

Yes, I think the easements are what causes the IMO rough ride. I've made a copy of thhe trackrule in your provider' folder, and took out both super elevation and track uneveness. Now, the ride is pretty smooth, I haven't been able to find bad joints so far. Great job, given the huge expanse of track.
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Re: 3 Track Cajon Project

Unread postby Tomcat » Mon Aug 28, 2017 7:44 am

ek1118 wrote:Hi,
This is my first time doing a full route install, I followed the instructions (downloads etc) I didn't do the installs in the order as in the read me however I installed everything on the list. I already had the DTG dependences and got the renewable energy pack. The route doesn't show in TS. Assistance would be appreciated. It looks awesome.

Thanks,
Ed


This appears to be my bad if it's what I think it is. The order that you install everything doesn't matter but what does matter is that I inadvertently buried the route folder one level too deep. Navigate to the route folder, 9440eb2e-a1d0-4732-b737-b0a1607325ce and look inside - you'll see another 9440eb2e-a1d0-4732-b737-b0a1607325ce folder - cut that folder out and paste it back up one level to the routes folder, you can then delete the now empty original 9440eb2e-a1d0-4732-b737-b0a1607325ce folder. Hopefully that will clear up the issue. FYI, there are only Free Roam scenarios supplied with the alpha so the only place you will see the route is under the Free Roam tab.
Last edited by Tomcat on Mon Aug 28, 2017 8:30 am, edited 1 time in total.
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Re: 3 Track Cajon Project

Unread postby Tomcat » Mon Aug 28, 2017 8:25 am

ATSFFAN wrote:The beauty of this route in not just in the great quality and details it has, but also the so many different options you have when creating scenarios. You can do yard switching, "locals" to various industries along the route, passenger service, thru freights from a multitude of yards. You gotta love it! :D :D :D

=ATSFFAN=


Thanks ATSFFAN! My original motivation for doing the route was to 1) include all the industry track that was missing and 2) get the scenery a bit closer to reality - it kind of snowballed out of hand from there.

buzz456 wrote:I have to say I enjoyed this so much I ran all the way from San Berdo to the Summit even though I had the train vastly under powered making only 15 mph on the 3% grade. !*salute*!


Thanks Buzz... That has quickly become my favorite engine and repaint.

krellnut wrote:I can say with almost complete certainty that it can't be done. The easement curve will not snap to any existing curve, or straight track for that matter. Without easement on, no problem.

That trick I mentioned to you works perfectly. When I lay track, I want it right where Google Earth shows. This technique allows that to happen. You'll see once you get the MRL.

Beautiful job on the route, by the way.


Thanks Walter. Your advice makes a world of difference in the test route I'm playing with right now. When I get a bit more fleshed out on it I'll post a MediaFire link here in this thread if you want to take a quick look at it (anybody interested can download as well and see if I have made the improvements I think I have to laying track). The test is pretty much from CP Rana to Keenbrook with just the 3 mains represented and some improvements on road and bridge building that I wanted to try out.

minerman146 wrote:I have done it. Many, many times. There are rules and there will be compromises but super el can be retrofitted.
Rule 1: Straight - Super El - Straight
Rule 2: If you have 5 miles of curve - it all has to come out to start at the nearest straight
Rule 3: You must ALWAYS terminate with a straight.
Rule 4: You will NEVER realign the straight at the end of your super EL to the next straight. So, you must run your new straight to a switch that you will relay or snap to an UNEASED curve.
Rule 5: Relay in the same direction you originally laid the track. ( if you go opposite the original path - your ties will tell the story)

If you really really want Super EL (like I did after the fact) this is what you do.

Good Luck and the best of success on this magnificent work of yours!
MM


Thanks MM. There are 2 spots on my test route where I tried this, at least I think I got the method right, and I got a smooth super-elevation with good lead-ins and lead-outs though I needed to make an ever so gentle curve somewhere in the trailing straight to snap it to the already existing straight.

_o_OOOO_oo-Kanawha wrote:Yes, I think the easements are what causes the IMO rough ride. I've made a copy of thhe trackrule in your provider' folder, and took out both super elevation and track uneveness. Now, the ride is pretty smooth, I haven't been able to find bad joints so far. Great job, given the huge expanse of track.


Thank you sir! There are definitely some rough spots IMO also, as well as some switches that I should relay. If you are still of a mind to point them out then screenshots posted here or in a PM would be appreciated and I'll see what I can do about them.
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Re: 3 Track Cajon Project

Unread postby ex-railwayman » Mon Aug 28, 2017 1:23 pm

When I ran this route through RW Tools it says I am missing a bin file from 3DTrains???

Steamapps\Common\Railworks\Assets\3DTrains\ScaleRail\RailNetwork\TrackRules\SR_Cajonbackup.bin

Any idea where this can be found please, it's not in any folders in your route package from the library.


AMENDMENT: Apparently, I am missing another trackrules bin from 3DTrains as well as the one above.

Steamapps\Common\Railworks\Assets\3DTrains\ScaleRail\RailNetwork\TrackRules\SR_SP_Tim.bin

Cheerz. ex-railwayman.

I am also unsure what happened to the bottom half of this structure. it's located between SB yard and Colton yard, and yes, all my scenery sliders are too the far right in my game, from memory, I think it is a Fuel Tanker inspection platform, but, am unsure who created it and which folder it is in, RCAP, possibly?

Tanker Inspection Platform.jpg
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Last edited by ex-railwayman on Tue Aug 29, 2017 3:28 am, edited 3 times in total.
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Re: 3 Track Cajon Project

Unread postby buzz456 » Mon Aug 28, 2017 1:28 pm

ex-railwayman wrote:When I ran this route through RW Tools it says I am missing a bin file from 3DTrains???

Steamapps\Common\Railworks\Assets\3DTrains\ScaleRail\RailNetwork\TrackRules\SR_Cajonbackup.bin

Any idea where this can be found please, it's not in any folders in your route package from the library.

Cheerz. ex-railwayman.

Is it affecting the running of the route? Sounds like a backup that's not used.
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Re: 3 Track Cajon Project

Unread postby ek1118 » Mon Aug 28, 2017 4:27 pm

Hey Tomcat,
I got it fixed, the route being inside was exactly the problem. Absolutely beautiful !!!!! I'm looking forward to future releases. Great job sir

Ed
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Re: 3 Track Cajon Project

Unread postby ex-railwayman » Tue Aug 29, 2017 3:33 am

I now have 2 missing track bins, Buzz, I haven't got a clue as to how to check what they actually affect in the game, they both show as loft and road items in RW Tools, and it won't let you delete them as they aren't scenery assets, and I don't want to delete them anyway, if they are important features. They both look as though they have been created by the author, and have slipped through the net in the asset checking stage, I'll wait until he comes back and informs us what to do.

Cheerz. Steve.
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