3 Track Cajon Project

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Re: 3 Track Cajon Project

Unread postby Tomcat » Sat Aug 19, 2017 10:43 am

BoostedFridge wrote:I have just scratched the surface of this route so to speak, from San Bar to Summit, and I have to say that it has more than exceeded the hype and my expectations. Tim, you've absolutely raised the bar for us route builders! !*cheers*!

After some sleep, I'm going to check out the rest of the line, and your work. First though, some screenshots from a scenario I just uploaded to the file library. I hope you all enjoy it, whilst enjoying this fine route!


Thank you BoostedFridge! And if you see something a little off give a shout. I know there must be signals I didn't get quite right, speed limits that sneak up on you or a host of other things. In the meantime I can't wait to try out your scenario(s).
Download the PRB from page 51 of the Powder River Basin thread.
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Re: 3 Track Cajon Project

Unread postby artimrj » Sat Aug 19, 2017 12:56 pm

You can make a copy of the route and ALL of the assets (freeware and self made) and use the EXE installer that RW Tools has. It just basically copies the route to your system. Then have a list like you already have to let the user pick up the extra stuff.
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Re: 3 Track Cajon Project

Unread postby gtrtroger » Sun Aug 20, 2017 8:51 am

Tim, take a well deserved break!
Having a blast with the route......
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Re: 3 Track Cajon Project

Unread postby Tomcat » Sun Aug 20, 2017 11:40 am

gtrtroger wrote:Tim, take a well deserved break!
Having a blast with the route......


That was the plan but I woke up at 4:30am and thought what the heck - spent a couple hours on the Lucerne Valley sub.
Download the PRB from page 51 of the Powder River Basin thread.
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Re: 3 Track Cajon Project

Unread postby ssbobz » Sun Aug 20, 2017 1:51 pm

Just wanted to check something with my install. Are there supposed to be M1's parked at Yermo?
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Re: 3 Track Cajon Project

Unread postby gtrtroger » Sun Aug 20, 2017 2:21 pm

ssbobz wrote:Just wanted to check something with my install. Are there supposed to be M1's parked at Yermo?


Are you in one of freeroams.... could be. There are several included. Can you run the them?
Biggest clue to a complete install is to look at the signals... if there are pieces missing...then your missing some "...Assets/SMMDigital" stuff...
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Re: 3 Track Cajon Project

Unread postby Tomcat » Sun Aug 20, 2017 2:36 pm

ssbobz wrote:Just wanted to check something with my install. Are there supposed to be M1's parked at Yermo?


I have not placed any M1's as of yet. I was going to place a small contingent at one point but then I completely forgot about them as I went on to work on the Cutoff, UP Mojave sub and Lucerne Valley sub. I'll make note of it to remind myself to do it at one point before the final release.
Download the PRB from page 51 of the Powder River Basin thread.
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Re: 3 Track Cajon Project

Unread postby ssbobz » Sun Aug 20, 2017 3:29 pm

Okay, just wanted to be sure. I can place the flatcars in the editor so I figured they were installed correctly.

I love it already.
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Re: 3 Track Cajon Project

Unread postby BoostedFridge » Sun Aug 20, 2017 5:23 pm

Tim, Would you like testing feedback, ect, posted here in this thread, or PM'd to you? Same goes for screenshots, here or in the 'Screenshots' section?
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Re: 3 Track Cajon Project

Unread postby Tomcat » Sun Aug 20, 2017 7:27 pm

BoostedFridge wrote:Tim, Would you like testing feedback, ect, posted here in this thread, or PM'd to you? Same goes for screenshots, here or in the 'Screenshots' section?


Testing feedback seems like it might be best here since others may find the same things and at least they can see if something they have a question about has been covered, on the other hand if for some reason you feel a PM is better then that's fine as well. As far as screenshots go, I'll leave it up to you, I don't really have a preference.
Download the PRB from page 51 of the Powder River Basin thread.
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Re: 3 Track Cajon Project

Unread postby _o_OOOO_oo-Kanawha » Mon Aug 21, 2017 4:01 am

Here then? Yesterday, I took a test drive Yermo-Mojave and found some too slow/blunt angled turnouts, rough track joints, etc. I'll run this stretch again, jump into World Editor and take screenshot with the compass visible for reference at any anomalies I might notice.
First the major ones, then subsequently the smaller ones untill everything is smoothed out?

Regarding ride quality: I've noticed on Tehachapi Pass too that visually perfect track still produces a bumpy ride. Could it be that the physics engine exaggerates things, ESP transitions into super elevation? In that case, a temporary adaptation to your track rule might be necessary to find the real unaligned track joints?
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Re: 3 Track Cajon Project

Unread postby ex-railwayman » Mon Aug 21, 2017 4:47 am

I have obtained the route and assets package, however, in the folder marked Tomcat, there are 12 folders, but, 10 of them are completely empty, is this correct, please?

Cheerz. ex-railwayman.
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Re: 3 Track Cajon Project

Unread postby BoostedFridge » Mon Aug 21, 2017 5:03 am

That is correct.
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Re: 3 Track Cajon Project

Unread postby ex-railwayman » Mon Aug 21, 2017 5:48 am

Thank you, kind Sir.

Cheerz. ex.
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Re: 3 Track Cajon Project

Unread postby imnew » Sun Aug 27, 2017 4:43 am

I just ran the scenario ( Q-SBDWSP6 ) posted by BoostedFridge, a must have scenario if you want to see the EB run up to summit. Are you planning on making more scenarios Boosted? *!greengrin!*

Tomcat,
Your work on this route is truly stunning. *!!thnx!!* You should apply at DTG HQ as head of the Route Builders Association.
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