3 Track Cajon Project

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Re: 3 Track Cajon Project

Unread postby Tomcat » Sat Aug 05, 2017 1:53 pm

Quick WIP video of a late afternoon runby of USAF Plant 42 Northbound on the U.P. Mojave mainline. Lockheed Martin Aeronautics is first up followed by Lockheed Martin Skunkworks at 1:00 in the mid-distance and video ends looking towards Northrop-Grumman section in the distance.


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Re: 3 Track Cajon Project

Unread postby BNSF650 » Wed Aug 09, 2017 12:06 pm

Very nice work. Now that everything is back up and running if you need any beta testers for the route i would love to be one for you.
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Re: 3 Track Cajon Project

Unread postby Tomcat » Thu Aug 10, 2017 7:15 am

BNSF650 wrote:Very nice work. Now that everything is back up and running if you need any beta testers for the route i would love to be one for you.


Thank you.

I am very close to the alpha release. More info to come next week.
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Re: 3 Track Cajon Project

Unread postby ssbobz » Thu Aug 10, 2017 8:45 am

2e06a4dbad3e80ac82a8fd771fe3f6c4.jpg


[excitement increases]
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Re: 3 Track Cajon Project

Unread postby BoostedFridge » Fri Aug 11, 2017 4:43 am

Great work on these massive facilities! I've looked over many of your pictures and puzzled how you managed to piece together all the assets from different DLC into such a natural looking structures! **!!bow!!** Looking forward to whatever is next!
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Re: 3 Track Cajon Project

Unread postby cnbalasub » Sun Aug 13, 2017 9:42 pm

Saw three screenshots of Tomcat route in Facebook earlier today which was posted by BN Productions (Erik Edmonds). He said tin his message -- Beta testing out the new Cajon-Mojave route by TOMCAT.

Look forward to see this released when it's available for download.

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Re: 3 Track Cajon Project

Unread postby BNSF650 » Mon Aug 14, 2017 11:56 am

Yes the route is very good and very detailed. So far everything is great and having no problems and runs smooth.
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Re: 3 Track Cajon Project

Unread postby Tomcat » Mon Aug 14, 2017 1:41 pm

A couple more days of touching things up here and there and getting all my ducks in a row and I will be ready to hand off the alpha to the good folks here at Railworks America. If everything goes smooth then this coming weekend looks good for a debut.

BoostedFridge wrote:Great work on these massive facilities! I've looked over many of your pictures and puzzled how you managed to piece together all the assets from different DLC into such a natural looking structures! **!!bow!!** Looking forward to whatever is next!


Thanks BoostedFridge. I puzzled over how to recreate them for a long time, which is why there were just place holder buildings in some spots for as much as 2 years. I spent some long hours staring at Google Earth while I had a test route open and went through just about every asset one at a time looking for combinations that would look right - one thing is for sure, making things look natural didn't come naturally. I've done the best I could with these facilities given the assets I had.

I owe many thanks to a few people here; Steve (emdsd90mac), Roger (gtrtroger), (BoostedFridge), Jorge (jalsina) and Erik (BNSF650) for testing the installation and making many important suggestions which I'm sure saved me a ton of embarrassment if I had been left on my own.

Thanks are also due to the many fine modellers we have here as well - Marc Nelson, Steve, John Lippai, Jerry Conaway and several others who have created some awesome freeware assets that without which the route would not even be possible.

A reminder that the route is in an alpha stage so there are areas that have no/partial scenery and I'm sure there are things that are wrong and will have to be fixed. Track work is 100% done but let me call it at 99.9% just in case. Track markers are 98% done and scenery overall is somewhere around 65% done. I'll post the requirements once again later on this week but they should be exactly the same as mentioned previously.

The route will include a handful of free roams to get started. No quick drive setup in the alpha till I am 100% confident about track and markers, but that is something I plan to setup in the coming month or two. Standard scenarios are being worked on in a secret location and by the early reports it seems as if an avalanche of scenario goodness will be on it's way though I can't say when at this point.

More to come later this week...

Tim
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Re: 3 Track Cajon Project

Unread postby NStrains » Mon Aug 14, 2017 2:24 pm

*!!thnx!!* !*cheers*!
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Re: 3 Track Cajon Project

Unread postby BoostedFridge » Mon Aug 14, 2017 7:59 pm

Congratulations on reaching this milestone Tim! I'm looking forward to putting some scenarios together to show off the great route!
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Re: 3 Track Cajon Project

Unread postby krellnut » Mon Aug 14, 2017 8:39 pm

So looking forward to this. I haven't ran a route for awhile now, but this is something I'm simply not going to miss. Thanks so much for your continued hard work.
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Re: 3 Track Cajon Project

Unread postby JackD » Tue Aug 15, 2017 1:31 pm

Looking forward to running this route and seeing the result of tremendous amount of work you have done. Many thanks in advance!
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Re: 3 Track Cajon Project

Unread postby Tomcat » Wed Aug 16, 2017 7:25 pm

krellnut wrote:So looking forward to this. I haven't ran a route for awhile now, but this is something I'm simply not going to miss. Thanks so much for your continued hard work.


Thanks Krellnut. I know exactly how that feels because it's the same feeling I have towards the MRL and The Siskiyou Line.

BoostedFridge wrote:Congratulations on reaching this milestone Tim! I'm looking forward to putting some scenarios together to show off the great route!


Thank you BoostedFridge. Woo, another source of scenarios... excellent!

Thank you JackD and NStrains.

Next post will be the requirements and installation instructions.
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Re: 3 Track Cajon Project

Unread postby Tomcat » Wed Aug 16, 2017 7:38 pm

It's not in the file library yet but here are the particulars for anyone who has not read through the thread and may have missed these things.

Cajon Mojave Requirements and Installation Instructions - Taken from the readme txt file that will be included with the download.

Cajon-Mojave Alpha:

Full BNSF Cajon Subdivision
BNSF Mojave Subdivision: Barstow yard to Mojave yard
Full U.P. Colton Palmdale Cutoff
U.P. Mojave Subdivision up to Mojave yard
Small portions of BNSF Needles & San Bernardino Subdivisions
Small Portions of U.P. Alhambra, Yuma & Cima Subdivisions

Full yards at locations;
BNSF San Bernardino A & B yards, Barstow yard
U.P. West Colton, Mojave & Yermo yards


Payware Dependencies:

DTG:
Cajon Pass
Pacific Surfliner
Sherman Hill
Steven's Pass
TS Marketplace: Renewable Energy Pack (not strictly necessary, if you do not have you'll miss 6 or 7 wind turbines and see 8 or 9 empty fields where solar panels are)


Freeware Dependencies:

Available from 3DTrains:

3D_TreePack
RW_Rural_Landscapes_Freeware
RW_ScaleRail_Freeware:
ScaleRail Freeware Edition
ATSF ScaleRail Freeware Edition
SP ScaleRail Freeware Edition
RW_ScaleRoad_Freeware
RW_World_Landscapes_Freeware

Available from Railworks America:

Railworks Community Asset Project v2.09.29.13- by (RCAP)

Chassis Pack v3 by Daniel Meyer (danpmeyer)

M1A2 Abrams flatcars by Jorge Alsina (jalsina)

Available from Golden Age of Railroading: Under TS2017 Scenery tab

Coal Mine Conveyor Loft
Pipeline Lofts

and recommended

Alpenfreights Simple Weather Mod from Railworks America



What you get:

Cajon_Mojave.7z will contain the following;

1) 9440eb2e-a1d0-4732-b737-b0a1607325ce Route folder
2) EMDSD90MAC Asset folder – Assets from Steven Titze
3) John Lippai Asset folder – Assets from John Lippai
4) Paint Shed Asset folder – Assets from Paint Shed
5) SMMDigital Asset folder – Assets from Jerry Conaway
6) Tomcat Asset folder – Important for route markers to show in editor
7) Cajon_Mojave_Readme.txt file – You may want to print this out or save it somewhere safe.
8) 1 thumbnail and 4 jpg's – you can delete these if you want – route thumbnail that displays in game when selecting a route is already in the route folder .



Installation Recap:

1) Make Sure you have all the Payware dependencies

2) Make sure you have acquired and installed all the 3DTrains freeware files

3) Make sure you have acquired and installed RCAP

4) Make sure you have acquired and installed M1A2 Abrams flatcars by jalsina

5) Make sure you have acquired and installed Coal Mine Conveyor Loft & Pipeline Lofts from Golden Age of Railroading

6) Make sure you have acquired and installed Chassis Pack v3 by Daniel Meyer (danpmeyer)

6a) I would, for safeties sake, backup the above mentioned asset folders if you already have them in your Railworks installation.

7) Place the folder 9440eb2e-a1d0-4732-b737-b0a1607325ce into your Routes folder:

A standard path would be the following;

(Yourdrive):\Program Files (x86)\Steam\steamapps\common\RailWorks\Content\Routes

Replace (YourDrive) with the drive letter for your installation.

Obviously if you have a non-standard path then I assume you know where your Routes folder is.

8) Place the 5 Asset folders into the following location:

(Yourdrive):\Program Files (x86)\Steam\steamapps\common\RailWorks\Assets

Replace (YourDrive) with the drive letter for your installation.

Again, if you have a non-standard path you know what to do.


And for anyone not familar with the extent of the route or where things are in relation to other things here is a very basic overview picture;

Cajon_Mojave01.jpg
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Re: 3 Track Cajon Project

Unread postby ET44C4 » Wed Aug 16, 2017 8:10 pm

This is spectacular. You have left me speechless. **!!bow!!**
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