thecanadianrail wrote:wait wait wait, did you say 150 000 polys, or did you mean 15000 polys? 150k would kill even the best pc's if you have more than 2 locos in a scenario at once
150K is a ton. If sketchup says 150K just wait until you export it as a 3ds file. hopefully its 150K on export. it will be at least 2x that number if not. for you to go back an re-optimize this you would have to do it by hand in sketchup. you need to regroup intersecting faces, andredo piping that uses 4-5 sides instead of the default 24. if you use a optimizer tool in any other program you will get massive stuttering problems in the game like i did when i used the optimizer tool in 3ds max on my very first model.
I gave the best advice for sketchup users. its not true that sketchup uses far more polys than 3ds max for ex. if the user was intelligent about how they lay the facing and piping they can achieve the same results in sketchup using the right free plugins out there. there are pipe laying plugins shape plugins chamfer plugins and it really makes sketchup a big time program.
otherwise nice detail! if you need any advice PM me simer
Ian