minerman146 wrote:Hurst, This work is breath taking. It looks like ... well, like is does! The industrial work, the streets and highways ... precise, clean and dead on.
I would partner with you!
* Please make sure you back this work up to an external drive!
minerman146 wrote:Hurst,
This is me right here:
"I know I cant create an 'Authentic' route with custom assets and models all by my self. I lack the skills required. So my goal was to attempt to recreate the look and feel of the areas as best I could,.. carefully choosing buildings and assets that were close in style and age. "
I admire your work and its superior to what I have done. That's as high as I can go in the compliment department. Your work is relaxed, natural and un-forced. The guys here, myself included, appreciate the effort that goes into a work like this.
You present to us a place we might never get to see in real life presented vividly in 3 dimensions.
RailWanderer wrote:XML files are created by the BP Editor and the Serz.exe app. Serz.exe is actually a bi-polar app it turns .bin files into .xml and vice versa, very versatile. I would have to think the files with the track you are looking for are in the Track.bin file in the Networks folder, not the ones in the Track Tile folder. Just a guess on my part as I see the track rule reference to the track rule within this file.
BTW, since I placed this in the wrong thread, as it was very much confusing, here is something I am working on for the route. Its still going through the mill, so lots to do yet.
The Bond Bridge
Chacal wrote:You can probably use RW-Tools to find all assets required by your route.
Chacal wrote:I was thinking more of your problem of finding references to P0NTrack.bin.
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