A Classic

Post your FREEWARE 'Works in Progress' here!

Re: A Classic

Unread postby buzz456 » Mon Feb 27, 2017 9:25 am

NStrains wrote:I also can't get these to show up in game. Not sure if the installer worked for me.

If the bat doesn't work for you then take your F7 default folder copy and paste it elsewhere and re-name it NS. Then cut and paste it back into the F7 folder. Now install all of the stuff like you usually would and all should show up. Holler if that doesn't work for you.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 21265
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: A Classic

Unread postby ChrisOnline » Mon Feb 27, 2017 9:33 am

This is EXCELLENT - many many thanks!

I do have a question (maybe an "issue" . . )

In the editor, there are Missing Textures showing protruding from the headlight and ditchlights. Yet when the scenario is saved, the lights all turn on and off, the headlight arc appears on the ground, and there are NO missing textures showing up on the model. However, the ditchlights do not flash when the horn or bell is sounded, which is when I would expect them to flash?

Both SearchlightSimulations Developer/Product boxes are checked in the editor flyout

Is there another control for the ditchlights to flash? I don't see any script or Inputmapper files that would do that. Am I missing something?

Again, many thanks for this excellent model

Chris

NS F9 lights.JPG
You do not have the required permissions to view the files attached to this post.
ChrisOnline
 
Posts: 330
Joined: Tue Oct 02, 2012 11:47 am

Re: A Classic

Unread postby bnsfsubdivision » Mon Feb 27, 2017 9:40 am

ChrisOnline wrote:This is EXCELLENT - many many thanks!

I do have a question (maybe an "issue" . . )

In the editor, there are Missing Textures showing protruding from the headlight and ditchlights. Yet when the scenario is saved, the lights all turn on and off, the headlight arc appears on the ground, and there are NO missing textures showing up on the model. However, the ditchlights do not flash when the horn or bell is sounded, which is when I would expect them to flash?

Both SearchlightSimulations Developer/Product boxes are checked in the editor flyout

Is there another control for the ditchlights to flash? I don't see any script or Inputmapper files that would do that. Am I missing something?

Again, many thanks for this excellent model

Chris

NS F9 lights.JPG

Missing textures in the editor are intentional. Ditchlights will only flash with the reverser in forward.
Kevin Schulz
Artist - Searchlight Simulations
User avatar
bnsfsubdivision
 
Posts: 822
Joined: Sun Feb 20, 2011 5:27 am

Re: A Classic

Unread postby ChrisOnline » Mon Feb 27, 2017 9:52 am

bnsfsubdivision wrote:
ChrisOnline wrote:However, the ditchlights do not flash when the horn or bell is sounded, which is when I would expect them to flash?

Missing textures in the editor are intentional. Ditchlights will only flash with the reverser in forward.


Ah . . got it!

Again, thanks for a great model

Chris
ChrisOnline
 
Posts: 330
Joined: Tue Oct 02, 2012 11:47 am

Re: A Classic

Unread postby buzz456 » Mon Feb 27, 2017 9:58 am

If for no other reason you all need to own this just for the horn. It is unbelievable! Kevin that is just awesome. *!!thnx!!*
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 21265
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: A Classic

Unread postby NStrains » Mon Feb 27, 2017 5:49 pm

buzz456 wrote:
NStrains wrote:I also can't get these to show up in game. Not sure if the installer worked for me.

If the bat doesn't work for you then take your F7 default folder copy and paste it elsewhere and re-name it NS. Then cut and paste it back into the F7 folder. Now install all of the stuff like you usually would and all should show up. Holler if that doesn't work for you.

I was in the process of figuring this out last night after I posted the comment, but then my laptop battery died. So what I had to do since everything is all .ap files, I have to use 7zip to open the FeatherRiver.ap and then copied the default folder into the new folder for the NS repaint. Now all is right!

Great job on this! !*cheers*!

Screenshot_Adriana County _48.28459--110.92115_12-34-43.jpg
You do not have the required permissions to view the files attached to this post.
User avatar
NStrains
 
Posts: 1367
Joined: Sun Nov 15, 2015 1:31 pm
Location: VA near the "B-Line"

Re: A Classic

Unread postby PapaXpress » Mon Feb 27, 2017 6:04 pm

bnsfsubdivision wrote:
ChrisOnline wrote:This is EXCELLENT - many many thanks!

I do have a question (maybe an "issue" . . )

In the editor, there are Missing Textures showing protruding from the headlight and ditchlights. Yet when the scenario is saved, the lights all turn on and off, the headlight arc appears on the ground, and there are NO missing textures showing up on the model. However, the ditchlights do not flash when the horn or bell is sounded, which is when I would expect them to flash?

Both SearchlightSimulations Developer/Product boxes are checked in the editor flyout

Is there another control for the ditchlights to flash? I don't see any script or Inputmapper files that would do that. Am I missing something?

Again, many thanks for this excellent model

Chris

NS F9 lights.JPG

Missing textures in the editor are intentional. Ditchlights will only flash with the reverser in forward.


Would you be interested in hooking it to a control? I know you wouldn't be able to model an extra switch to the control stand but you could make a keyboard shortcut for it.
Image
"Just post some random unrelated text. We have members here who can help you with that." ~ Chacal
"When all else fails, read the instructions... if that doesn't work either, try following them." ~ Old Prof
Image
The Grade Crossing - Atlanta North Project - Virtual Rail Creations
User avatar
PapaXpress
 
Posts: 5147
Joined: Sat Oct 23, 2010 10:30 pm
Location: that "other" timezone

Re: A Classic

Unread postby bnsfsubdivision » Tue Feb 28, 2017 2:22 am

PapaXpress wrote:Would you be interested in hooking it to a control? I know you wouldn't be able to model an extra switch to the control stand but you could make a keyboard shortcut for it.

I could but then we'd have to update the pack on here which kinda seems not worth the work just for a control.
Kevin Schulz
Artist - Searchlight Simulations
User avatar
bnsfsubdivision
 
Posts: 822
Joined: Sun Feb 20, 2011 5:27 am

Re: A Classic

Unread postby PapaXpress » Tue Feb 28, 2017 11:26 am

Fair enough.
Image
"Just post some random unrelated text. We have members here who can help you with that." ~ Chacal
"When all else fails, read the instructions... if that doesn't work either, try following them." ~ Old Prof
Image
The Grade Crossing - Atlanta North Project - Virtual Rail Creations
User avatar
PapaXpress
 
Posts: 5147
Joined: Sat Oct 23, 2010 10:30 pm
Location: that "other" timezone

Re: A Classic

Unread postby ChrisOnline » Tue Feb 28, 2017 4:26 pm

I have created A unit 4271 and B unit 4276 to complete the 4-unit set, if you're interested. It adds about 22 MB to the (unpacked) file size
ChrisOnline
 
Posts: 330
Joined: Tue Oct 02, 2012 11:47 am

Re: A Classic

Unread postby buzz456 » Tue Feb 28, 2017 5:40 pm

Sure send me a link and I'll figure out how to pack it up.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 21265
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: A Classic

Unread postby ChrisOnline » Tue Feb 28, 2017 9:19 pm

PM sent
ChrisOnline
 
Posts: 330
Joined: Tue Oct 02, 2012 11:47 am

Re: A Classic

Unread postby buzz456 » Thu Mar 02, 2017 9:47 am

Ex,
Check your PM.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 21265
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: A Classic

Unread postby ChrisOnline » Thu Mar 02, 2017 11:59 am

buzz456 wrote:Ex,
Check your PM.


Me? Did you get my PM and link Tuesday?
ChrisOnline
 
Posts: 330
Joined: Tue Oct 02, 2012 11:47 am

Re: A Classic

Unread postby buzz456 » Thu Mar 02, 2017 4:12 pm

ChrisOnline wrote:
buzz456 wrote:Ex,
Check your PM.


Me? Did you get my PM and link Tuesday?


Are you now called Ex? Yes I got it.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 21265
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

PreviousNext

Return to Freeware WIP

Who is online

Users browsing this forum: No registered users and 4 guests