

dfcfu342 wrote:I'm far from the artistic type but I'm overall happy with the way that things look. I was trying to use as many asset blocks as possible to keep loading times and resource use to a minimum so it plays easily on all systems. This limits the ability to change heights of trees as they're all locked to ground level.
I'll have to see if there are some cypress trees in the asset packs, my goal is freeware only.
The grade crossings are a known issue. I've fixed a few of them already since the alpha 0.5 release but they're being temperamental.

NewEnglandCentral wrote:Tried installing but does not show up under the quick drive, free roam or anything, is there something I may have done wrong?
Seriously do you know how to go look and see if the stuff is where it's supposed to be? Do you have RWTools? The chances are that the route went to the wrong place or didn't install. If you need help holler and one of us can walk you through how to trouble shoot his.


dfcfu342 wrote:I'm far from the artistic type but I'm overall happy with the way that things look. I was trying to use as many asset blocks as possible to keep loading times and resource use to a minimum so it plays easily on all systems. This limits the ability to change heights of trees as they're all locked to ground level.
I'll have to see if there are some cypress trees in the asset packs, my goal is freeware only.
The grade crossings are a known issue. I've fixed a few of them already since the alpha 0.5 release but they're being temperamental.
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