_o_OOOO_oo-Kanawha wrote:Any idea of the asset count or total texture size of your updated route?
Too many assets or total texture size will crash the game when there are also a lot of trains with high poly count running.
Otherwise it looks superb and I wait with great anticipation to try it out.
Tomcat wrote:Thanks guys!
Instead of Leuhman Ridge today I decided to start on Edwards AFB to see how much of a chore that was going to be. Turns out it's going to be a bear in terms of tedious work. Spent an hour thinking about it and playing around on a blank test route and then spent 90 minutes coming up with the following which represents about 1/10th of the taxiways at Edwards, and even this 10% is just 15% done.
Cessna placed for scale. Anyone have any F-15's or F-22's? Just kidding, the amount of time anyone will be spending at this neck of the woods doesn't even justify the work I've done so far.
Tomcat wrote:The 'ole laptop finally died. It happened about 2 hours after I posted the last screenshots above. I may have lost about 2 hours worth of work on the route, no big deal... annoying but not something to have a heart attack over.
Decided to get a modest gaming laptop to hold me over since I couldn't come to a decision about a desktop. Ordered on Wednesday night and it arrived this morning, life is good when you live 20 miles from Newegg.
At this point I have restored TS2017 and will be re-installing Cajon Subdivision tonight along with all my other software over the course of the weekend. Monday I'll be back at work on the route. I took a quick run on New York - New Haven to see how the fps compared to the Toshiba... no comparison at all. Maxed out most settings and I'm getting 55 fps where I use to get 6 or 7. I don't think this will make me build faster but it will be even more enjoyable from now on.
jalsina wrote:Have you finished the track laying in your route or still some branches to go?
BoostedFridge wrote:Coming along nicely!
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