CanadianSteam wrote:Hey guys, sorry I haven't posted an update in the last little while. Things have been beyond crazy in my neck of the woods. Regardless I'm doing what work I can on the project but regardless of that, I'm planning a beta release this weekend. It'll give me a bit of time to brush some things up and add a few more sounds. The only headache I'm having is the way the sounds are scripted. While its easy to replace the sounds that are most predominately heard, some (even though they are indeed there) are so quiet they are barely detectable. I'm searching for ways to better this and create a more comprehensive sound package, rather than just throwing in new files without giving them the tenacity they deserve.
If anyone has any ideas or opinions, feel free to express them! This is my very first go at this sort of thing.
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