As usual, great work Jerry! Can't wait to see it in game! Yeeeeeee Hawwwwwwwww!

arizonachris wrote:I use the old remedy of coffee grounds in the garden to get rid of slugs and snails (guess we don't have snails in RW, LOL)
mdurdan wrote:If you can send it over to me I can mess with it a bit and fix it, probably have it back to you in about a day or two
eyein12 wrote:out of curiousity are you using a normal map with your textures under that shader?
also you can see that theres a couple of glare edge lines that are running down an angle on the side there. its sort of breaking up the continuity of your side as a whole. You probably already know this but just a quick tip for those who dont, select all of those faces again in canvas or max and under the same smoothing group you have already just lower the angle threshold to a value that causes those edge lines to relax, and you will get a nice smooth surface with no broken angles.
SMMDigital wrote:Ummm k. We are not on the same channel, and we aren't talking the same language. I'm using 3DCanvas. The main texture (the one paints the locomotive all its various colors and emblems) with an Alpha channel for gloss is in Slot 1. Slot 2, for a second texture, is empty. Slot 3, the translucency slot, is empty. Slot 4, the bumpmap slot, has a bumpmap in it, what you are calling a normal texture. Slot 5, the specular slot, is empty. Slot 6, the Environment slot, has a dummy texture for gloss. The Rail Sim box has TrainBumpEnvMask.fx shader in it.
Seems like a good time to ask, but what exactly is a bumpmap for? What size should it be, what color should it be? I have seen some who make a 512x512 plain blue texture with noise added in photoshop. I've seen others that trace the contours of the main diffuse texture. I need clarification on this so I can utilize it better.
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