On the Train to Yesterday...

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Re: On the Train to Yesterday...

Unread postby ozinoz » Mon Jan 02, 2012 4:01 pm

No and No.

Rick is pretty good with his build estimates and given the amount of work required to get to a release build, his estimate of Winter / Spring is as close as you will get until there is a release version ready. Believe me, when new screenies are available they will be released, however, at present there is some commercial work that needs to be resolved before that will happen...

!*cheers*!

G
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Re: On the Train to Yesterday...

Unread postby evafan002 » Mon Jan 02, 2012 9:06 pm

ozinoz wrote:No and No.

Rick is pretty good with his build estimates and given the amount of work required to get to a release build, his estimate of Winter / Spring is as close as you will get until there is a release version ready. Believe me, when new screenies are available they will be released, however, at present there is some commercial work that needs to be resolved before that will happen...

!*cheers*!

G

Fair enough just thought I would ask
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Re: On the Train to Yesterday...

Unread postby gtw5812 » Tue Jan 03, 2012 10:22 am

Beautiful work!
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Re: On the Train to Yesterday...

Unread postby Ghettofab75 » Tue Jan 03, 2012 3:05 pm

Awesome! Route looks beautifull! I can't wait to see the whole thing!

I'm wondering if there will be any signaling on the route? I know the D&RGW narrow gauge used track warrants and not signals. No signals makes AI trains imposible, just like the msts version.

Kevo
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Re: On the Train to Yesterday...

Unread postby NDORFN » Tue Jan 03, 2012 3:52 pm

You can still use signals, you just place them under the ground so they're not visible.
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Re: On the Train to Yesterday...

Unread postby micaelcorleone » Tue Jan 03, 2012 8:11 pm

NDORFN wrote:You can still use signals, you just place them under the ground so they're not visible.

That's exactly what we'll try to include.
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Re: On the Train to Yesterday...

Unread postby ozinoz » Mon Jan 09, 2012 8:05 pm

Hopefully I have finally got this right. A few more WORK in PROGRESS pics, including reference pics from the route as a comparison. Remember, this is still WIP
Highline:

Allowing for camera lens focal length and positioning variations, the guys have done a super job. Remember, its still WIP with a load more "greening" to do...

!*cheers*!

G
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Re: On the Train to Yesterday...

Unread postby Kali » Mon Jan 09, 2012 8:08 pm

Heh, if a route was crying for higher rez ground textures, it has to be this one. Those look really great, well done guys!
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Re: On the Train to Yesterday...

Unread postby jpetersjr » Mon Jan 09, 2012 8:20 pm

Looks great to me.
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Re: On the Train to Yesterday...

Unread postby evafan002 » Mon Jan 09, 2012 8:38 pm

is it aright to start calling you guys gods among men yet? seriosly though this just keeps getting better and better the more i see of it
Cheers Daniel
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Re: On the Train to Yesterday...

Unread postby ozinoz » Mon Jan 09, 2012 9:01 pm

All praise to Rick at GTrax and Timm (MichaelCorleone) - this is their baby **!!bow!!**

I am in awe of the route builders. The most I have accomplished is a small alias tweak to a wagon sound file *!lol!* . It was just fortuitous I was heading to Colorado last year and was able to provide a pile of reference pics and details

!*cheers*!
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Re: On the Train to Yesterday...

Unread postby PapaXpress » Mon Jan 09, 2012 10:03 pm

OK, this is now on my "must have before all else" list.
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Re: On the Train to Yesterday...

Unread postby ricksan » Mon Jan 09, 2012 11:48 pm

Nice shots, Grant. A few days ago, at the insistence of several who shall not be named *!!wink!!* , I increased the red in those red granite High Line rocks. It's difficult to get the color "exact" because the lighting conditions in all the different photos I've examined for guidance vary so much. It's also easy to overdo the redness and anyway I tend to err on the less saturated side when it comes to approximating colors. Nevertheless, I hope the next build of the route will show some improvement in that regard.
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Re: On the Train to Yesterday...

Unread postby micaelcorleone » Wed Jan 18, 2012 12:17 pm

All parts slowly get together... some Durango Yard WIP screenshots for you.

Durango is the RR's HQ and starting point of every train to Silverton.



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Durango Depot and Roundhouse

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There also is a Museum located inside the Roundhouse

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Carshop right and Turntable left

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Closer Turntable Look

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Different Perspecive

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Sandtower and Ashpit

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A K-27 Mikado ...

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... is turned
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Re: On the Train to Yesterday...

Unread postby harryadkins » Wed Jan 18, 2012 4:58 pm

Impressive...great work guys! You have raised the bar again for route builders.
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