Kali wrote:Hehe. Well, I started the discussion elsewhere where it'll attract people who like this stuff, so fingers crossed there might be results. Not looking too good atm though.
Cool... we have a spark. To add to your list of thoughts.... if I were going to do it, I would not worry about modify all the existing stock. I would create a special set of stock just for the hump yard. Talk with Michael about using his Lo-Poly car set as a start. I expect that those who enjoy this action will eventually start creating Lo-Poly "copies" of whatever stock they want to see in the hump yard (I think that's fairly easy to do, isn't it?). I would also create .rwp packages for the scripts so folks could install the ones they want with almost no technical expertise (but I can see problems with that if it's the shape file that needs modded).
One idea I wondered about making a free-rolling car.... what if the "framework" was based on a locomotive "blueprint" instead of the usual rolling stock foundation? Was theorizing that maybe having control of all the properties of a loco (and AI) might give you the parameters needed to "free" it?? Does that make sense? Sorry, I'm not good with that terminology; I don't know anything about doing that stuff... is just something that crossed my mind.
I'm glad to see there's interest in this. While I have had fun (and learned some things) laying out this yard, I've been wondering just what the heck anyone is going to DO with all that track. Frame rates ARE going to be an issue; even overheating the pc (well, my laptop at least!) is a problem. I didn't leave out any tracks this time; they are allll there! I see lots of scenario and even fun free-roam possibilities but I wonder if anyone's pc is going to run them??? Well, I know Pete's will on that upgraded liquid-cooled supercomputer he's bringing home in a few days...
Tori