WIP Grand Trunk GP38-2

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Re: WIP Grand Trunk GP38-2

Unread postby RailfanKyle » Fri Sep 09, 2016 11:02 pm

Thanks to JM1261 for doing the Logo
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Re: WIP Grand Trunk GP38-2

Unread postby Nitsujy12345 » Sat Sep 10, 2016 7:36 am

The BN logo is easy to edit. Export the logo from RSBinTool, then import the DDS directly into the editing program. There should be unpainted portions around the BN logo part. Just delete everything on the picture so the whole thing has no texture, and then export as DDS. Then import like normal.

I'm not the best at explaining, so I can do this if you run into problems
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Re: WIP Grand Trunk GP38-2

Unread postby RailfanKyle » Sat Sep 10, 2016 8:46 am

Ok I'll try
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Re: WIP Grand Trunk GP38-2

Unread postby buzz456 » Sat Sep 10, 2016 8:51 am

Just quick add to nits instruction if you are using Paint.net you need to do the steps through DxBmp to get the bump separated from the alpha channel.
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Re: WIP Grand Trunk GP38-2

Unread postby Nitsujy12345 » Sat Sep 10, 2016 9:22 am

buzz456 wrote:Just quick add to nits instruction if you are using Paint.net you need to do the steps through DxBmp to get the bump separated from the alpha channel.


If you are using Paint.NET, don't use DXT. They must be combined, that is how the texture will show the invisible parts and the logo combined. You can then make it all totally blank and export directly from Paint.NET. Logos and numbers are the only texture files that should not use DXTBmp for repainting with Paint.NET
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Re: WIP Grand Trunk GP38-2

Unread postby RailfanKyle » Sat Sep 10, 2016 12:27 pm

Nitsujy12345 wrote:
buzz456 wrote:Just quick add to nits instruction if you are using Paint.net you need to do the steps through DxBmp to get the bump separated from the alpha channel.


If you are using Paint.NET, don't use DXT. They must be combined, that is how the texture will show the invisible parts and the logo combined. You can then make it all totally blank and export directly from Paint.NET. Logos and numbers are the only texture files that should not use DXTBmp for repainting with Paint.NET

Ok
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Re: WIP Grand Trunk GP38-2

Unread postby RailfanKyle » Sat Sep 10, 2016 4:16 pm

Nitsujy12345 wrote:
buzz456 wrote:Just quick add to nits instruction if you are using Paint.net you need to do the steps through DxBmp to get the bump separated from the alpha channel.


If you are using Paint.NET, don't use DXT. They must be combined, that is how the texture will show the invisible parts and the logo combined. You can then make it all totally blank and export directly from Paint.NET. Logos and numbers are the only texture files that should not use DXTBmp for repainting with Paint.NET

That didn't work *!sad!*
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Re: WIP Grand Trunk GP38-2

Unread postby SKRRF » Thu Dec 15, 2016 4:12 am

Don't delete everything on this BN logo...just set the Alpha to zero. It will make the logo invincible.
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