
buzz456 wrote:Just quick add to nits instruction if you are using Paint.net you need to do the steps through DxBmp to get the bump separated from the alpha channel.
Nitsujy12345 wrote:buzz456 wrote:Just quick add to nits instruction if you are using Paint.net you need to do the steps through DxBmp to get the bump separated from the alpha channel.
If you are using Paint.NET, don't use DXT. They must be combined, that is how the texture will show the invisible parts and the logo combined. You can then make it all totally blank and export directly from Paint.NET. Logos and numbers are the only texture files that should not use DXTBmp for repainting with Paint.NET
Nitsujy12345 wrote:buzz456 wrote:Just quick add to nits instruction if you are using Paint.net you need to do the steps through DxBmp to get the bump separated from the alpha channel.
If you are using Paint.NET, don't use DXT. They must be combined, that is how the texture will show the invisible parts and the logo combined. You can then make it all totally blank and export directly from Paint.NET. Logos and numbers are the only texture files that should not use DXTBmp for repainting with Paint.NET
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