Well I've been at it for most of the day with no results. The day and night mode won't work on the windows.
I've discovered that when naming a group "windows_night" it won't work in Railworks. The files and names are set up right. If I take the name "night" off the end of the group name, it will work as seen in this first picture.
20160417231528_1.jpg
The only problem is that the lights stay on. I've tried to use just the "windows_night" and removed the day windows. When I did this, the windows where missing from the model. Also let it be known that through all that I did with this model, I never got a warning or an error with the Blender Exporter or the Blueprint program.
Here is picture of the Blender screen that shows the group names. Can you spot anything wrong? I can't.
Screenshot 2016-04-18 00.29.09.jpg
Now for some unknown reason, the light_day and the light_night work as they should with no problems. These are the light globes around the building. The only difference between the lights and windows are that the lights have only one texture where the windows have a set of 6 textures with matching alphas...I'm not sure if that makes a difference or not.
I've did many Google searches on the subject of using the TrainEmissiveGlow.fx shader and setting up day and night textures but I see that many of the questions on all the forums go unanswered. All the information that I have on the topic seems to be outdated.
Any help at this point would be appreciated.
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