New York Division-Bergen Line - Part Deux!

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Re: New York Division-Bergen Line - Part Deux!

Unread postby BKRR605 » Fri Sep 15, 2017 8:13 pm

ex-railwayman wrote:
I'll pop a couple of recent screenies on, from the Nabisco plant I was playing on the other night, with a new repaint. !*drool*!

RailWorks 2017-09-11 22-01-15-14.jpg


RailWorks 2017-09-11 22-06-39-33.jpg


RailWorks 2017-09-11 22-10-23-04.jpg

Where can that Reading repaint be had? That is a great repaint!
Minerman, keep up the great work !*salute*!
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Re: New York Division-Bergen Line - Part Deux!

Unread postby minerman146 » Fri Sep 15, 2017 9:30 pm

Ex-Railwayman - same here with the ex-Reading unit. You really have a perfect example of a transition era unit that was common in 1976-78 on the New York Division. I think I wrote something on foreign road unit density a long time ago - based on my observation - After PC it was definitely Reading and a smattering of LV units. It was very colorful. After April of 1976 the motive power started to change within 2 months within the year I don't think I saw the EL diamond on a locomotive again. Very cool unit - I have a good deal of respect for the Reading and LV.

*SIDE NOTE* I posted in my release I am seeing an FPS improvement in Campbell Hall of 3 FPS (16%) it appears to be related not to tree density but the way (this is hard to describe) the pins are placed and spaced when using the Asset Block (irregular) I am seeing this on my build machine and on the laptop. I hope you all are seeing this as well.
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Re: New York Division-Bergen Line - Part Deux!

Unread postby ex-railwayman » Sat Sep 16, 2017 3:35 am

You can find the GP35 repaint on the Digirails website, Jessie has done some fantastic reskins over the years for the community, you need to open an account first, which is free, before being able to download anything from the appropriate areas.

http://s1.zetaboards.com/DigiRails_Forums/index/

You do need to have the Payware GP35 model triple pack for this reskin to work, from Trains & Drivers, the Pennsy Pack it's called, for anyone that doesn't yet have it.

https://trainsim.store/collections/engi ... -simulator

Cheerz. Steve.
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Re: New York Division-Bergen Line - Part Deux!

Unread postby JohnS » Sat Sep 16, 2017 7:25 am

I love the way this route looks I've tried several times to run on it but it always error dumps to the desktop. I've only tried using the supplied QD scenarios. I have the needed assets too. I did get one QD to load from Suffern to Hoboken Trk13 but after a couple miles it too crashes to desktop. I'm not sure what's happening. Do most folks running this just make their own QD scenarios for it?
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Re: New York Division-Bergen Line - Part Deux!

Unread postby _o_OOOO_oo-Kanawha » Sat Sep 16, 2017 7:57 am

JohnS wrote:I love the way this route looks I've tried several times to run on it but it always error dumps to the desktop. I've only tried using the supplied QD scenarios. I have the needed assets too. I did get one QD to load from Suffern to Hoboken Trk13 but after a couple miles it too crashes to desktop. I'm not sure what's happening. Do most folks running this just make their own QD scenarios for it?


Try again with a Task Manager window open and check the memory load. TSxx crashes on anything above 3.6 GB. When you have many repaints in your Kuju folder, or many hacks outside and above the .ap files, I think there could be too many instances of the same textures in memory.

Check both the route and its scenarios with RW-Tools for missing, broken or corrupted items.

Try starting the route with LogMate running and watch for any irregularities in the loading process. Then try to edit the route, when it opens and LogMate shows no fatal errors, fly over it, hop around using the markers. This way you can make sure basic dependencies have been met.
Quit the game, pause LogMate, restart, select your scenario but before giving the start, unpause LogMate, then start it and watch LogMate works its way through the loading process, then pick your train and start driving.
When LogMate bogs down your system, you can pause it and re-enable once you think you've reached the spot of trouble.
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Re: New York Division-Bergen Line - Part Deux!

Unread postby minerman146 » Sat Sep 16, 2017 9:05 am

JohnS. Crashing to desktop on QD is one of the most common issues I have encountered. There is a fix and its simple: The instructions below are from my workshop page.

You may encounter the route crashing immediately after an update. This is due to the workshop not fully synchronizing the files inside the Bergen Line. To resolve, simply delete the contents of the Route Folder and restart Train Simulator or even better, restart you computer. When you logon to steam again, a new copy of the route will download.

This is the path to the route folder for the New York Division - Bergen Line:
C:\Program Files (x86)\Steam\steamapps\common\railworks\Content\Routes\19b667f7-2759-49e0-93d8-4dadc470bceb


The Bergen has been updated 178 times - expect many more updates. With each update comes the possibility of corruption. So, if you have any issues again. Step one is to always delete the folder that contains the route on your machine. You don't need to unsubscribe.

*NOTE - full disclosure - update number 174 had a QD flaw that was isolated to Croxton Yard and was fixed. I do post hotfixes in 24-48 hours if I get 2 reports of issues with the route.

*THANKS - to o_OOOO_oo-Kanawha for stepping up with the instructions to analyze the issue.

*THANKS - to ex-railwayman - Those links will be added to my Bergen loco collection page.
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Re: New York Division-Bergen Line - Part Deux!

Unread postby JohnS » Sat Sep 16, 2017 9:22 am

Thank you both. I will try everything mentioned above.
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Re: New York Division-Bergen Line - Part Deux!

Unread postby minerman146 » Sat Sep 16, 2017 11:52 am

Lets go with what is going on with the Bergen Line. If you had a chance to look the route map from Friday's update, you will see a track extension to the West. This will be the Western End of this iteration of the route. The scenery break is Interstate Route 84. Originating Eastbound QDs will start about 1 mile to the East of the end of the line. So with the picture below - I can discuss how work is going to proceed the next 2 weeks.
20170916112448_1.jpg


The bridge in the center of the picture goes over what was the mainline for the New York, Ontario and Western, aka the O&W, Old and Weary and the Old Woman. I wanted to get the tree line set as it is today, so you can discern the sweeping curve of the abandoned line and its rough line of travel from Middletown, NY to Maybrook. Looking the picture as clock, from 12 to 2 scenery is at 90%. This week, trees from 4 - 6 were installed, and trees from 6 to 12 were relaid so they would populate when going South Bound on the Montgomery Branch. The goal for this week is to complete 2 - 6 going West to end scenery 1 or 2 km beyond the end of the track. The following week I will work from 6 to 12 completing this end of the route.

20170916113227_1.jpg

Above is the NY Route 207 over pass. This goes under the last quarter of CH yard, near detail is progressing. I had hoped to get the scenery complete around the full length of the yard for last week. Other obligations took precedence, pace was lost and we are on a delay.

When the Campbell Hall area is complete, we will be proceeding 9 miles to the North. 2 lines will be installed. The first to Walden on the former Wallkill Valley Railroad Branch, former NYC, PC, and CR. The second will proceed to Maybrook and beyond. This will include native Erie RR track, then will go to Maybrook yard, former New Haven, PC and CR. Both branches are now operated by the Middletown and New Jersey RR a subsidiary of East Penn RR. This is going to be a truly superb area to run. I expect this to be complete within 4 months. This route will be fully functional for point to point service and will also have the customers installed that justify the freight operations as it does today on the real line. This was a major goal of the route, achieved previously to a lesser extent at Suffern. Now this will be fully realized as Campbell Hall is the end of Western freight service for this part of the Norfolk Southern .

Excepting the rework of the Carlton Hill Branch - I will be done with this route. Any remaining tasks will be complete with June of 2018 being the drop dead time for the route. 4 years is enough time and I am very pleased and gratified with what has been done.

Enjoy your weekend!
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Re: New York Division-Bergen Line - Part Deux!

Unread postby minerman146 » Wed Sep 20, 2017 8:02 am

I had the oppourtunity to get a before and after image from the shot above to this little PITA below.
The decoration around that building, parking lot, cars and shrubs took an hour! Sheesh.
20170920085944_1.jpg
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Re: New York Division-Bergen Line - Part Deux!

Unread postby minerman146 » Fri Sep 22, 2017 8:41 pm

Quick Notification - no pictures (hopefully NSTrains will take a spin soon! *!greengrin!* )

Route Update Number 179
New York Division-Bergen Line 9.9.1.4: O&W Bridge

Additions: Detail Work RT207, O&W Bridge, more farms and foliage.

Fixes: Replace Missing Station Illumination at Ramsey RT17
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Re: New York Division-Bergen Line - Part Deux!

Unread postby ex-railwayman » Sat Sep 23, 2017 7:54 am

I've installed this but I'm having a huge frame rate problem around the Hamptonburgh area, fps on occasions drop into single figures, I've not had this problem for several months certainly your version released as 9.9.1.3 from a couple of week's ago was very smooth in comparison, unsure what you've been doing, but, it lags like hell now, seems to be the equivalent of trying to move through Treacle, sorry to be the bearer of bad news, Adam.

Cheerz. Steve.
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Re: New York Division-Bergen Line - Part Deux!

Unread postby minerman146 » Sat Sep 23, 2017 9:08 am

ex-railwayman wrote:I've installed this but I'm having a huge frame rate problem around the Hamptonburgh area, fps on occasions drop into single figures, I've not had this problem for several months certainly your version released as 9.9.1.3 from a couple of week's ago was very smooth in comparison, unsure what you've been doing, but, it lags like hell now, seems to be the equivalent of trying to move through Treacle, sorry to be the bearer of bad news, Adam.
Cheerz. Steve.


Steve,
Thanks for the Heads-Up on this. 9.9.1.3 was released last week and I confirm that performance was good, actually improved from 9.9.1.2. With 9.9.1.4, and I am saying this for my own records, its the irregular asset blocks of trees that is in the North West Quadrant of CH. This tree group goes to the Walkill River and boarders the West side of the Montgomery Branch.

Immediate options:
1. Delete the Route and Reinstall as usual
2. Delete the entire NW quadrant of forest described above.

Root Cause:
I moved a single pin on Tuesday in that irregular forest group. The area covered are both irregular, to create visual outlines of fields, and almost 4 squire kilometers in area. There are hundreds if not close to a thousand trees in each block. I propose that this magic pin, which when moved either allows the trees to stay within my lines or pushes the trees completely outside of my lines is the source. What I cant see is how this impacting your machine memory - but there is a relationship. I noticed that I was running in the 30fps range last week when viewing the route, just prior to release it was back down to 22fps. I presumed this was because of the additional scenery I added and let it slide.

Fix: I can find the magic pin relatively easily. Since I run an fps monitor during build, I can reposition it until fps improves and release a hot fix.

Note: I will run a test on my laptop to confirm this issue on my side. My build machine, which is half the power of yours, was fully playable during test drives in that area.

I will tell you this. Route building can be amazingly complex - particularly when you are paying attention to FPS. My Forest Technique (new name MAXI-TREE *!greengrin!* ) is still being developed on a trail and error basis. Your issue is uh... the error part.

Thanks Steve - If you note any changes let me know. I am at work for this weekend performing a system upgrade. The likelihood of a hot fix before Monday is slim. If I do get a hotfix out - I will post here as usual.
- Adam
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Re: New York Division-Bergen Line - Part Deux!

Unread postby Overshoe » Sat Sep 23, 2017 11:50 am

I had similar results around Hamptonburgh. From the beginning of Controlled Siding West through Hamptonburgh and well into CH yard, my frame rate dropped significantly from 70 to 50 and rose back to 70 by the West end of the yard. I have a lucky combination of hardware I guess, because I don't have to struggle with single digits anymore.
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Re: New York Division-Bergen Line - Part Deux!

Unread postby ex-railwayman » Sat Sep 23, 2017 12:15 pm

It's the weekend Adam, I'm sure we are all busy, the football's on, we can't miss that....... !!*ok*!!
I'll do some twiddling and tweaking on Monday and see what I can do, if anything, and will let you know accordingly.

Cheerz. Steve.
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Re: New York Division-Bergen Line - Part Deux!

Unread postby minerman146 » Sat Sep 23, 2017 12:55 pm

Overshoe wrote:I had similar results around Hamptonburgh. From the beginning of Controlled Siding West through Hamptonburgh and well into CH yard, my frame rate dropped significantly from 70 to 50 and rose back to 70 by the West end of the yard. I have a lucky combination of hardware I guess, because I don't have to struggle with single digits anymore.


Tom, Thanks for your excellent description. From the sounds of it your taking my AMP58 QD Westbound. My FPS at Start 17, Bull Road 21, Railway Pass 20, Otter Kill Creek 19, NY RT208 20, Sheaf Rd 17, Controlled Siding East 18, Day Road 17, Controlled Siding West 19, Hampton burgh Road, 17, At CH Station was 15/16, and Westbound Siding East was 17,18 and in the Yard it went from 19 upwards, since as we go West the distant scenery ends.

*Important Observation*

1. I brought my test laptop with me to work (Dell Inspiron 15, WIN10, i5 Duo Core i5, with 4GB DDr3. and 7200 RPM SATA Drive and NVIDIA 820M) this is NOT a high powered laptop. I just got these numbers. In game settings are Highest with Scenery Quality and Density moved back 1 tic.

2. I obviously know what work I did and where it is on the update. I observed the download from the workshop tab, and 3 times I restarted TS and even though it said the load was completed - it did not show up. I had to delete the route, download it and then ran my test.

To confirm - you have the new 9.9.1.4 - IF O&W Bridge has a wood deck - you got the update.

The updating process is just not 100% from Steam. Couple that with 179 updates were going to have some issues.

On my laptop it ran consistently with both updates (9913 & 9914). I do get the same lag drop as I enter the Hamptonburgh "grid" that Tom got, but not the same percentage of drop: Me: 17/15 and Tom 70/50 is 22% vs 29%.
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