SE Wisconsin

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Re: SE Wisconsin

Unread postby shicoe30 » Tue Nov 29, 2011 12:48 pm

OOH! That might just come in handy! Wonder how I missed that one *!embar*! . Anyways, SBHH has undone three hours of work in the yard. !*not-ok*! Oh well, just a testament to backing up a bit more.
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Re: SE Wisconsin

Unread postby shicoe30 » Wed Nov 30, 2011 1:43 am

Well, just this evening after finishing up most of Muskego yard, I went out to grab a bite to eat. When I got back, I found someone had decided to move my laptop. When I went to get back on it, I found it completely turned off. Then when I went to turn it on, I got something about a some sort of system recovery. And now my route won't load at all. I get an SBHH every time, and I've gone through all of my backups. I don't know what happened, but this is terribly frustrating. I'll keep trying, but I might just redo the entire thing if I can't get it working. It's not like I had a ton of progress, but still, this may be a major setback.
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Re: SE Wisconsin

Unread postby shicoe30 » Wed Nov 30, 2011 10:22 pm

Nope it's all gone. Going to restart tonight. And if people want the repaints now I'll release em, but otherwise they'll just come with the route, whenever that gets done. And that feed has a 28 second delay, but yeah, I tee it up on my phone whenever there's no one with a real scanner out at Duplainville.
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Re: SE Wisconsin

Unread postby shicoe30 » Fri Dec 02, 2011 1:12 am

well I recovered the route when I verified game cache stuff, but now I can't use any non US Kuju assets. That's just the Kuju stuff though, other assets work, it's just the EU assets that won't load despite being checked off in the provider/product window.
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Re: SE Wisconsin

Unread postby JackD » Fri Dec 02, 2011 9:51 am

Very glad you have the route back!

If you haven't seen today's file adds you may want to check out John Lipai's new file of 60 industrial bldgs:
Search Tag: spec5sx-NRD_Com_Ind_Buildings_1

Good luck. !!*ok*!!
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Re: SE Wisconsin

Unread postby jpetersjr » Fri Dec 02, 2011 12:05 pm

Looking great.


If you need any special train bridges to go on the route give me a pm, I'll see if I can build them and put them in the game for all to use.
Jonathan Burton Peters Jr, Big J

The Legend Of The New York Central System Shall Live Again In TS2021.


Website

https://jpetersjr1.wixsite.com/big-j-productions

3D Freeware Scenery Developer Since 2011
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Re: SE Wisconsin

Unread postby shicoe30 » Fri Dec 02, 2011 2:03 pm

JP, actually one of your recent bridges is almost perfect for a certain spot, and thanks for the offer, I might have a few for ya. I'll letcha know and get you reference shots in the near future.
And whoohoo! pumped to see what all is in that building pack!

And Muskego yard is almost done. Went down there last night with my buddy and saw some cool stuff. Even went down to the Port of Milwaukee where there's a ton of industrial trackage (both CP and UP service the port). Saw some ships getting loaded too. Neat stuff. Just gotta contact the Port before we are allowed to photograph anything.

And in regards to trying to get the EU assets to work. I've tried that. I've tried clearing caches. I've tried manually going into the routeproperties just to make sure it was there. I just dunno what's up.
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Re: SE Wisconsin

Unread postby shicoe30 » Sat Dec 03, 2011 11:17 pm

pretty much done with the yard trackage. Just gotta finish off the line that goes through the depot, and a few industrial spurs and then I'll start "decorating" Milwaukee.

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Re: SE Wisconsin

Unread postby shicoe30 » Sun Dec 04, 2011 7:03 pm

Railfans hang out on Marjean as CP 281 heads west.

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Re: SE Wisconsin

Unread postby SCLALINE » Sun Dec 04, 2011 7:08 pm

Nice work
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Re: SE Wisconsin

Unread postby shicoe30 » Mon Dec 05, 2011 2:45 pm

Holy Red Barns Batman! Lookin good!

Route took a crap again. Issues with decals, so it's fixable. But in frustration I decided to take a night off from the route to work this sucker up, needs some work I know, but hey, I had to make my own dual flags logo and I think it turned out okay. Now if only we had proper CP SD40-2's (Nose mounted headlights and cab mounted bells)!

Image

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Re: SE Wisconsin

Unread postby shicoe30 » Mon Dec 05, 2011 3:02 pm

And WCL6655 - Wouldn't that be a 183? Never heard of a 185. And additionally, have you heard what's going on with 281? Cause that's the Ford Ranger train, and that plant is closing down. Behind trains 198 and 199, 281 is CP's hottest train it seems. Is it just gonna vanish into thin air or what? Man has Duplainville slowed down over the past year. Or maybe they just run em all at night! *!rolleyes!*

And no, I didn't lose it. I just have to figure out how to externally delete all my decals cause they won't let the game load. I get the "Something Bad Happened" with them on, so I'll get rid of em and then relay small clusters just where I'm working. I had em' down pretty much all the way between Muskego Yard and Pewaukee. All the tracks, vegetation, etc... is still there. Although it's not showing the EU assets again after I verified game cache :P.
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Re: SE Wisconsin

Unread postby shicoe30 » Mon Dec 05, 2011 3:27 pm

mdurdan - I suppose I could. Just gotta fix up the blues on my ICE/DME's and CEFX units, tweak the CP's and I have a few more leasers in the pipeline. I'll release em as a couple of packs.

And WCL6655 - I'll see what I can do.
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Re: SE Wisconsin

Unread postby shicoe30 » Sat Dec 10, 2011 1:40 am

Got my decals back up and running, started working on scenery in Milwaukee. pics to come in the next couple days.
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Re: SE Wisconsin

Unread postby shicoe30 » Thu Dec 15, 2011 2:05 am

Some shots downtown.

West end of Muskego Yard. Still trying to find a wide enough bridge for the 6 tracks down there. Just getting started and I expect to accurately represent the area. Keepin' this one completely freeware so a little less variety building-wise, but still.
Image

Some shots of the CP lake job working the Port. Just got the first couple structures down there, but I really like the switching side of things (Can't wait to get to the CN Amron Spur, too bad we can't accurately perform the flying drop maneuver, cause they do it down there).

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