ABStudios Freight Car Pack 1 (In Progress...)

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Re: ABStudios Freight Car Pack 1 (In Progress...)

Unread postby 2006FordEscape » Thu Jan 28, 2021 10:46 pm

ABStudios wrote:
2006FordEscape wrote:Will they come with randomized container generation like the Searchlight well cars, or will there be fixed containers for each car?


They will randomly generate per railroad. Right now I just have 2 railroad container groups: BNSF (UPSU, JBHunt, Schnieder, and Swift) and UP (Hub Group (G), Hub Group (R), UMAX, and XPO Logistics).

WOW! and they even change for each RR! !*YAAA*! This pack is gonna be awesome! *!!thnx!!*
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Re: ABStudios Freight Car Pack 1 (In Progress...)

Unread postby OpenRailer90 » Fri Jan 29, 2021 12:03 am

These are outstanding, i've never been stoked to play TS in a while.
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Re: ABStudios Freight Car Pack 1 (In Progress...)

Unread postby kris120 » Fri Jan 29, 2021 7:22 am

Please do not only include randomly generated skins.
Whenever you want to create a distinct consist you will have no chance.
This affects repainters, too.
Please include blueprints with fixed textures.
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Re: ABStudios Freight Car Pack 1 (In Progress...)

Unread postby 2006FordEscape » Fri Jan 29, 2021 10:13 pm

kris120 wrote:Please do not only include randomly generated skins.
Whenever you want to create a distinct consist you will have no chance.
This affects repainters, too.
Please include blueprints with fixed textures.

You make a great point with this. The randomly generated skins are great, but sometimes it is nice to have a certain skin be guaranteed to appear on certain cars. As an example, it would be great if there were a car that just had JB Hunt containers as I see plenty of 3 and 5 unit wells that just have those containers in them.
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Re: ABStudios Freight Car Pack 1 (In Progress...)

Unread postby ABStudios » Fri Jan 29, 2021 10:35 pm

The reason why I chose to go the random generation route is to reduce the list while in Scenario Editor. Instead of having hundreds of maxi-stacks with the same containers, I just made the A,B,C units with randomly generated containers per railroad. This greatly reduces

I am probably going to redo the container generation. This way highly used containers like JB Hunt or Hub Group will generate more often than less used ones like amazon prime. Something like this:

Total Container possibilities: 50
Cont01: 35% of the time
Cont02: 20% of the time
Cont03: 15% of the time
Cont04: 10% of the time
Cont05: 10% of the time
Cont06: 5%...
Cont07: 3%...
Cont08: 2%...

Just an idea

I will also add, the containers are script controlled AND child objects. The well cars are technically empty. I just added the containers (and trailers for spine cars) in the "container" section in the BPE.
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Re: ABStudios Freight Car Pack 1 (In Progress...)

Unread postby BNSFdude » Fri Jan 29, 2021 11:23 pm

Something you may want to consider is having a variant labeled Domestic and other International. You can then control the skins of domestic cans and international cans between those variants so when you build a train you can have cohesive blocks of what would be seen in those two groups.
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Re: ABStudios Freight Car Pack 1 (In Progress...)

Unread postby ABStudios » Sat Jan 30, 2021 12:17 am

BNSFdude wrote:Something you may want to consider is having a variant labeled Domestic and other International. You can then control the skins of domestic cans and international cans between those variants so when you build a train you can have cohesive blocks of what would be seen in those two groups.


Ya, the labels for the maxi-stacks would be something like "AB Maxi-stack IV TTX 01A | BNSF 01". "BNSF 01" would be 53'ers then once I get around to 40's/20's I would put them under "BNSF 02"
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Re: ABStudios Freight Car Pack 1 (In Progress...)

Unread postby BNSFdude » Sat Jan 30, 2021 12:23 am

Excellent, sounds perfect.
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Re: ABStudios Freight Car Pack 1 (In Progress...)

Unread postby 2006FordEscape » Sat Jan 30, 2021 1:59 pm

I don't want to rush your work, but do you have an estimate for a release date for this pack?
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Re: ABStudios Freight Car Pack 1 (In Progress...)

Unread postby ABStudios » Sat Jan 30, 2021 5:01 pm

2006FordEscape wrote:I don't want to rush your work, but do you have an estimate for a release date for this pack?


Right now no, I've been busy lately with work.
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Re: ABStudios Freight Car Pack 1 (In Progress...)

Unread postby 2006FordEscape » Sat Jan 30, 2021 7:44 pm

ABStudios wrote:
2006FordEscape wrote:I don't want to rush your work, but do you have an estimate for a release date for this pack?


Right now no, I've been busy lately with work.

Understandable man. I wish you best of luck with your work. !!*ok*!!
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Re: ABStudios Freight Car Pack 1 (In Progress...)

Unread postby ABStudios » Fri Feb 05, 2021 9:18 pm

The pack is nearing completion. It should be out in a week.

Here's some screenies:

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Re: ABStudios Freight Car Pack 1 (In Progress...)

Unread postby AmericanSteam » Fri Feb 05, 2021 10:05 pm

Looks soooooo good. Good variety of names. I had never seen the Automax cars before.
Just an old Alaska guy trying to live in an insane world. Degree in life, Masters in common sense.
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Re: ABStudios Freight Car Pack 1 (In Progress...)

Unread postby 2006FordEscape » Sat Feb 06, 2021 1:34 am

WOW these look stunning!!! so excited to try them out because I've been looking for more high quality cars like this!!!
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Re: ABStudios Freight Car Pack 1 (In Progress...)

Unread postby _o_OOOO_oo-Kanawha » Sat Feb 06, 2021 4:40 am

Nice work in progress.

Watching VR cams, one sees these cars roll by often.
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